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Will Schroeder authored
vtkBinnedDecimation is a high-performance, threaded algorithm for reducing the number of triangles in a mesh. It is similar to vtkQuadricClustering but typically 10-50x faster. The initial implementation used the input points as the output points. This had negative impact on the rendering system as larger than necessary VBOs could be created. This new implementation creates new points, and discards points that are not used. Also, performance improvements were made in the form of four different algorithms.
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