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  • Will Schroeder's avatar
    Added high-performance triangle decimation algorithm · df96651c
    Will Schroeder authored
    vtkBinnedDecimation is a high-performance, threaded algorithm for
    reducing the number of triangles in a mesh. It is similar to
    vtkQuadricClustering but typically 10-50x faster.
    
    The initial implementation used the input points as the output
    points. This had negative impact on the rendering system as
    larger than necessary VBOs could be created. This new implementation
    creates new points, and discards points that are not used. Also,
    performance improvements were made in the form of four different
    algorithms.
    df96651c