Skip to content
  • Ken Martin's avatar
    Fix lighting to use Blinn-Phong specular model · c97d617e
    Ken Martin authored
    A few fixes and cleanups. Use the Blinn-Phong specular lighting
    model in the LightKit and Positional shaders. Old OpenGL uses this
    model and it is a decent model. Remind myself that the camera is
    positioned at 0,0,0 in view coordinates, had to fix a couple places
    that were making different assumptions.
    
    Minor changes to TestVBOPLYMapper to make it easier to use
    when testing out changes.
    
    Minor warning and documentation fixes as well.
    
    Change-Id: I8bf108ec18fef2f0a2f83ada8cdf7663086036be
    c97d617e