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Cory Quammen authored
When InterpolateScalarsBeforeMapping is on, vtkMapper and vtkScalarsToColorsPainter would clamp texture coordinates to the range [0, 1]. This lead to incorrect results if the range of the scalar values associated with points that define a primitive were not completely contained within the range of the color lookup table used to color that primitive, e.g., a quad with scalar range [0,3] colored by a color map with range [1,2], and the option InterpolateScalarsBeforeMapping is on. In this case, the texture coordinates should be in the range [-1, 2], not clamped to [0, 1]. Unfortunately, removing the clamping completely leads to another problem. It turns out that some implementations of OpenGL do not handle arbitrary texture coordinates of about 1000 or higher correctly. To handle this, clamping has been retained, but to the range [-1000, 1000]. Hopefully this covers most use cases. Change-Id: I597c4c1b5f18af645fd6f54e90103321b20b8fb9
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