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Alexis Girault authored
1) Fix #16969 by using GL_UNPACK_IMAGE_HEIGHT instead of the extension in vtkVolumeTexture 2) Remove duplicates from architecture list 3) Ensure we have at least one architecture to compile for 4) Add missing modules to toolchain: vtkIOXML & vtkRenderingVolumeOpenGL2 5) Add additional module for LOD actors:vtkRenderingLOD 6) Correct check to set VTK_RENDERING_BACKEND to OpenGL2 7) Do not cross-compile for simulators if none are defined 8) Get rid of VTK_DEVICE_LIBS and VTK_SIMULATOR_LIBS to directly populate VTK_GLOB_LIBS based on what libraries are being built 9) Replace VTK_DEVICE_DEPENDS by IOS_ARCHITECTURES and populate based on what libraries are being built 10) Replace hardcoded vtk-ios-device-arm64 by first ios architecture in the architecture list to copy existing headers 11) Use list instead of set when possible (not for files in VTK_GLOB_LIBS since items should not be separated by ; to run the GLOB) 12) Correct comments in MakeFramework.cmake.in
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