Skip to content
  • David C. Lonie's avatar
    Support multi-stage render passes in point gaussian mapper. · 7bae2498
    David C. Lonie authored
    vtkOpenGLPointGaussianMapper was not aware of the new multi-stage
    renderpass system that allows shaders to change in-between stages.
    This was causing all rendering to occur using the "InitializeDepth"
    stage shaders from vtkDualDepthPeelingPass, which only extract depth
    information.
    7bae2498