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Ken Martin authored
The weak pointer class sets Context to NULL before the texture resources are cleaned up. The destructor for RenWin call ReleaseGraphcisResources. Modify TextureObject to have ReleaseGraphicsResources method that gets passed a window so it can work from the destructor. Change-Id: If66d00268f6d7d6f2a105ef534138e0fe7fd7f57
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