• Ken Martin's avatar
    Fix compile warning in TextureObject · 12463081
    Ken Martin authored
    Texture object method was requiring the width and height of the
    framebuffer as arguments.  It was doing error testing on these
    arguments but there is no reason to.  Copying a texture where part of
    the texture goes outside the framebuffer is fine. That can happen
    and is not a problem. The extra texels just get discarded. This also
    saves having to know the width and height of the frame buffer
    to make this call.
    
    Change-Id: I96cafda2ac900f1ecd247e6678e1e68cbccf033c
    12463081
vtkOpenGLContextBufferId.cxx 6.88 KB