-
Ken Martin authored
Texture object method was requiring the width and height of the framebuffer as arguments. It was doing error testing on these arguments but there is no reason to. Copying a texture where part of the texture goes outside the framebuffer is fine. That can happen and is not a problem. The extra texels just get discarded. This also saves having to know the width and height of the frame buffer to make this call. Change-Id: I96cafda2ac900f1ecd247e6678e1e68cbccf033c
12463081