/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkExtractTensorComponents.cxx
  Language:  C++
  Date:      $Date$
  Version:   $Revision$

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
#include "vtkExtractTensorComponents.h"

#include "vtkDataSet.h"
#include "vtkFloatArray.h"
#include "vtkMath.h"
#include "vtkObjectFactory.h"

vtkCxxRevisionMacro(vtkExtractTensorComponents, "1.23");
vtkStandardNewMacro(vtkExtractTensorComponents);

// Construct object to extract nothing and to not pass tensor data
// through the pipeline.
vtkExtractTensorComponents::vtkExtractTensorComponents()
{
  this->PassTensorsToOutput = 0;

  this->ExtractScalars = 0;
  this->ExtractVectors = 0;
  this->ExtractNormals = 0;
  this->ExtractTCoords = 0;

  this->ScalarMode = VTK_EXTRACT_COMPONENT;
  this->ScalarComponents[0] = this->ScalarComponents[1] = 0;

  this->VectorComponents[0] = 0; this->VectorComponents[1] = 0;
  this->VectorComponents[2] = 1; this->VectorComponents[3] = 0;
  this->VectorComponents[4] = 2; this->VectorComponents[5] = 0;

  this->NormalizeNormals = 1;
  this->NormalComponents[0] = 0; this->NormalComponents[1] = 1;
  this->NormalComponents[2] = 1; this->NormalComponents[3] = 1;
  this->NormalComponents[4] = 2; this->NormalComponents[5] = 1;

  this->NumberOfTCoords = 2;
  this->TCoordComponents[0] = 0; this->TCoordComponents[1] = 2;
  this->TCoordComponents[2] = 1; this->TCoordComponents[3] = 2;
  this->TCoordComponents[4] = 2; this->TCoordComponents[5] = 2;
}

// Extract data from tensors.
//
void vtkExtractTensorComponents::Execute()
{
  vtkDataArray *inTensors;
  float *tensor;
  vtkDataSet *input = this->GetInput();
  vtkPointData *pd = input->GetPointData();
  vtkPointData *outPD = this->GetOutput()->GetPointData();
  float s = 0.0;
  float v[3];
  vtkFloatArray *newScalars=NULL;
  vtkFloatArray *newVectors=NULL;
  vtkFloatArray *newNormals=NULL;
  vtkFloatArray *newTCoords=NULL;
  vtkIdType ptId, numPts;
  float sx, sy, sz, txy, tyz, txz;

  // Initialize
  //
  vtkDebugMacro(<<"Extracting vector components!");

  // First, copy the input to the output as a starting point
  this->GetOutput()->CopyStructure( input );

  inTensors = pd->GetTensors();
  numPts = input->GetNumberOfPoints();

  if ( !inTensors || numPts < 1 )
    {
    vtkErrorMacro(<<"No data to extract!");
    return;
    }

  if ( !this->ExtractScalars && !this->ExtractVectors && 
  !this->ExtractNormals && !this->ExtractTCoords )
    {
    vtkWarningMacro(<<"No data is being extracted");
    }

  outPD->CopyAllOn();
  if ( !this->PassTensorsToOutput )
    {
    outPD->CopyTensorsOff();
    }
  if ( this->ExtractScalars )
    {
    outPD->CopyScalarsOff();
    newScalars = vtkFloatArray::New();
    newScalars->SetNumberOfTuples(numPts);
    }
  if ( this->ExtractVectors ) 
    {
    outPD->CopyVectorsOff();
    newVectors = vtkFloatArray::New();
    newVectors->SetNumberOfComponents(3);
    newVectors->SetNumberOfTuples(numPts);
    }
  if ( this->ExtractNormals ) 
    {
    outPD->CopyNormalsOff();
    newNormals = vtkFloatArray::New();
    newNormals->SetNumberOfComponents(3);
    newNormals->SetNumberOfTuples(numPts);
    }
  if ( this->ExtractTCoords ) 
    {
    outPD->CopyTCoordsOff();
    newTCoords = vtkFloatArray::New();
    newTCoords->SetNumberOfComponents(2);
    newTCoords->SetNumberOfTuples(numPts);
    }
  outPD->PassData(pd);

  // Loop over all points extracting components of tensor
  //
  for (ptId=0; ptId < numPts; ptId++)
    {
    tensor = inTensors->GetTuple(ptId);

    if ( this->ExtractScalars )
      {
      if ( this->ScalarMode == VTK_EXTRACT_EFFECTIVE_STRESS )
        {
        sx = tensor[0];
        sy = tensor[4];
        sz = tensor[8];
        txy = tensor[3];
        tyz = tensor[7];
        txz = tensor[6];

        s = sqrt (0.16666667 * ((sx-sy)*(sx-sy) + (sy-sz)*(sy-sz) +
                                (sz-sx)*(sz-sx) +
                                6.0*(txy*txy + tyz*tyz + txz*txz)));
        }

      else if ( this->ScalarMode == VTK_EXTRACT_COMPONENT )
        {
        s = tensor[this->ScalarComponents[0]+3*this->ScalarComponents[1]];
        }

      else //VTK_EXTRACT_EFFECTIVE_DETERMINANT
        {
        }
      newScalars->SetTuple(ptId, &s);
      }//if extract scalars

    if ( this->ExtractVectors ) 
      {
      v[0] = tensor[this->VectorComponents[0]+3*this->VectorComponents[1]];
      v[1] = tensor[this->VectorComponents[2]+3*this->VectorComponents[3]];
      v[2] = tensor[this->VectorComponents[4]+3*this->VectorComponents[5]];
      newVectors->SetTuple(ptId, v);
      }

    if ( this->ExtractNormals ) 
      {
      v[0] = tensor[this->NormalComponents[0]+3*this->NormalComponents[1]];
      v[1] = tensor[this->NormalComponents[2]+3*this->NormalComponents[3]];
      v[2] = tensor[this->NormalComponents[4]+3*this->NormalComponents[5]];
      newNormals->SetTuple(ptId, v);
      }

    if ( this->ExtractTCoords ) 
      {
      for ( int i=0; i < this->NumberOfTCoords; i++ )
        {
        v[i] = tensor[this->TCoordComponents[2*i]+3*
                     this->TCoordComponents[2*i+1]];
        }
      newTCoords->SetTuple(ptId, v);
      }

    }//for all points

  // Send data to output
  //
  if ( this->ExtractScalars )
    {
    outPD->SetScalars(newScalars);
    newScalars->Delete();
    }
  if ( this->ExtractVectors ) 
    {
    outPD->SetVectors(newVectors);
    newVectors->Delete();
    }
  if ( this->ExtractNormals ) 
    {
    outPD->SetNormals(newNormals);
    newNormals->Delete();
    }
  if ( this->ExtractTCoords ) 
    {
    outPD->SetTCoords(newTCoords);
    newTCoords->Delete();
    }
}

void vtkExtractTensorComponents::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os,indent);

  os << indent << "Pass Tensors To Output: " << (this->PassTensorsToOutput ? "On\n" : "Off\n");

  os << indent << "Extract Scalars: " << (this->ExtractScalars ? "On\n" : "Off\n");

  os << indent << "Scalar Extraction Mode: ";

  if ( this->ScalarMode == VTK_EXTRACT_COMPONENT )
    {
    os << "VTK_EXTRACT_COMPONENT\n";
    }
  else if ( this->ScalarMode == VTK_EXTRACT_EFFECTIVE_STRESS )
    {
    os << "VTK_EXTRACT_EFFECTIVE_STRESS\n";
    }
  else
    {
    os << "VTK_EXTRACT_DETERMINANT\n";
    }

  os << indent << "Scalar Components: \n";
  os << indent << "  (row,column): (" 
     << this->ScalarComponents[0] << ", " << this->ScalarComponents[1] << ")\n";

  os << indent << "Extract Vectors: " << (this->ExtractVectors ? "On\n" : "Off\n");
  os << indent << "Vector Components: \n";
  os << indent << "  (row,column)0: (" 
     << this->VectorComponents[0] << ", " << this->VectorComponents[1] << ")\n";
  os << indent << "  (row,column)1: (" 
     << this->VectorComponents[2] << ", " << this->VectorComponents[3] << ")\n";
  os << indent << "  (row,column)2: (" 
     << this->VectorComponents[4] << ", " << this->VectorComponents[5] << ")\n";

  os << indent << "Extract Normals: " << (this->ExtractNormals ? "On\n" : "Off\n");
  os << indent << "Normalize Normals: " << (this->NormalizeNormals ? "On\n" : "Off\n");
  os << indent << "Normal Components: \n";
  os << indent << "  (row,column)0: (" 
     << this->NormalComponents[0] << ", " << this->NormalComponents[1] << ")\n";
  os << indent << "  (row,column)1: (" 
     << this->NormalComponents[2] << ", " << this->NormalComponents[3] << ")\n";
  os << indent << "  (row,column)2: (" 
     << this->NormalComponents[4] << ", " << this->NormalComponents[5] << ")\n";

  os << indent << "Extract TCoords: " << (this->ExtractTCoords ? "On\n" : "Off\n");
  os << indent << "Number Of TCoords: (" << this->NumberOfTCoords << ")\n";
  os << indent << "TCoord Components: \n";
  os << indent << "  (row,column)0: (" 
     << this->TCoordComponents[0] << ", " << this->TCoordComponents[1] << ")\n";
  os << indent << "  (row,column)1: (" 
     << this->TCoordComponents[2] << ", " << this->TCoordComponents[3] << ")\n";
  os << indent << "  (row,column)2: (" 
     << this->TCoordComponents[4] << ", " << this->TCoordComponents[5] << ")\n";

}

