/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkSmoothPolyDataFilter.h
  Language:  C++
  Date:      $Date$
  Version:   $Revision$

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkSmoothPolyDataFilter.h - adjust point positions using Laplacian smoothing
// .SECTION Description
// vtkSmoothPolyDataFilter.h is a filter that adjusts point coordinates using 
// Laplacian smoothing. The effect is to "relax" the mesh, making the cells 
// better shaped and the vertices more evenly distributed. Note that this
// filter operates on the lines, polygons, and triangle strips composing an
// instance of vtkPolyData. Vertex or poly-vertex cells are never modified.
// 
// The algorithm proceeds as follows. For each vertex v, a topological and
// geometric analysis is performed to determine which vertices are connected
// to v, and which cells are connected to v. Then, a connectivity array is
// constructed for each vertex. (The connectivity array is a list of lists
// of vertices that directly attach to each vertex.) Next, an iteration
// phase begins over all vertices. For each vertex v, the coordinates of v
// are modified according to an average of the connected vertices.  (A
// relaxation factor is available to control the amount of displacement of
// v).  The process repeats for each vertex. This pass over the list of
// vertices is a single iteration. Many iterations (generally around 20 or
// so) are repeated until the desired result is obtained.
// 
// There are some special instance variables used to control the execution
// of this filter. (These ivars basically control what vertices can be
// smoothed, and the creation of the connectivity array.) The
// BoundarySmoothing ivar enables/disables the smoothing operation on
// vertices that are on the "boundary" of the mesh. A boundary vertex is one
// that is surrounded by a semi-cycle of polygons (or used by a single
// line).
// 
// Another important ivar is FeatureEdgeSmoothing. If this ivar is
// enabled, then interior vertices are classified as either "simple",
// "interior edge", or "fixed", and smoothed differently. (Interior
// vertices are manifold vertices surrounded by a cycle of polygons; or used
// by two line cells.) The classification is based on the number of feature 
// edges attached to v. A feature edge occurs when the angle between the two
// surface normals of a polygon sharing an edge is greater than the
// FeatureAngle ivar. Then, vertices used by no feature edges are classified
// "simple", vertices used by exactly two feature edges are classified
// "interior edge", and all others are "fixed" vertices.
//
// Once the classification is known, the vertices are smoothed
// differently. Corner (i.e., fixed) vertices are not smoothed at all. 
// Simple vertices are smoothed as before (i.e., average of connected 
// vertex coordinates). Interior edge vertices are smoothed only along 
// their two connected edges, and only if the angle between the edges 
// is less than the EdgeAngle ivar.
//
// The total smoothing can be controlled by using two ivars. The 
// NumberOfIterations is a cap on the maximum number of smoothing passes.
// The Convergence ivar is a limit on the maximum point motion. If the 
// maximum motion during an iteration is less than Convergence, then the 
// smoothing process terminates. (Convergence is expressed as a fraction of 
// the diagonal of the bounding box.)
//
// There are two instance variables that control the generation of error
// data. If the ivar GenerateErrorScalars is on, then a scalar value indicating
// the distance of each vertex from its original position is computed. If the
// ivar GenerateErrorVectors is on, then a vector representing change in 
// position is computed.
//
// Optionally you can further control the smoothing process by defining a
// second input: the Source. If defined, the input mesh is constrained to
// lie on the surface defined by the Source ivar.
//
// .SECTION Caveats
// 
// The Laplacian operation reduces high frequency information in the geometry
// of the mesh. With excessive smoothing important details may be lost, and
// the surface may shrink towards the centroid. Enabling FeatureEdgeSmoothing
// helps reduce this effect, but cannot entirely eliminate it. You may also
// wish to try vtkWindowedSincPolyDataFilter. It does a better job of 
// minimizing shrinkage.
//
// .SECTION See Also
// vtkWindowedSincPolyDataFilter vtkDecimate vtkDecimatePro

#ifndef __vtkSmoothPolyDataFilter_h
#define __vtkSmoothPolyDataFilter_h

#include "vtkPolyDataToPolyDataFilter.h"

class vtkSmoothPoints;

class VTK_GRAPHICS_EXPORT vtkSmoothPolyDataFilter : public vtkPolyDataToPolyDataFilter
{
public:
  vtkTypeRevisionMacro(vtkSmoothPolyDataFilter,vtkPolyDataToPolyDataFilter);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Construct object with number of iterations 20; relaxation factor .01;
  // feature edge smoothing turned off; feature 
  // angle 45 degrees; edge angle 15 degrees; and boundary smoothing turned 
  // on. Error scalars and vectors are not generated (by default). The 
  // convergence criterion is 0.0 of the bounding box diagonal.
  static vtkSmoothPolyDataFilter *New();

  // Description:
  // Specify a convergence criterion for the iteration
  // process. Smaller numbers result in more smoothing iterations.
  vtkSetClampMacro(Convergence,float,0.0,1.0);
  vtkGetMacro(Convergence,float);

  // Description:
  // Specify the number of iterations for Laplacian smoothing,
  vtkSetClampMacro(NumberOfIterations,int,0,VTK_LARGE_INTEGER);
  vtkGetMacro(NumberOfIterations,int);

  // Description:
  // Specify the relaxation factor for Laplacian smoothing. As in all
  // iterative methods, the stability of the process is sensitive to
  // this parameter. In general, small relaxation factors and large
  // numbers of iterations are more stable than larger relaxation
  // factors and smaller numbers of iterations.
  vtkSetMacro(RelaxationFactor,float);
  vtkGetMacro(RelaxationFactor,float);

  // Description:
  // Turn on/off smoothing along sharp interior edges.
  vtkSetMacro(FeatureEdgeSmoothing,int);
  vtkGetMacro(FeatureEdgeSmoothing,int);
  vtkBooleanMacro(FeatureEdgeSmoothing,int);

  // Description:
  // Specify the feature angle for sharp edge identification.
  vtkSetClampMacro(FeatureAngle,float,0.0,180.0);
  vtkGetMacro(FeatureAngle,float);

  // Description:
  // Specify the edge angle to control smoothing along edges (either interior
  // or boundary).
  vtkSetClampMacro(EdgeAngle,float,0.0,180.0);
  vtkGetMacro(EdgeAngle,float);

  // Description:
  // Turn on/off the smoothing of vertices on the boundary of the mesh.
  vtkSetMacro(BoundarySmoothing,int);
  vtkGetMacro(BoundarySmoothing,int);
  vtkBooleanMacro(BoundarySmoothing,int);

  // Description:
  // Turn on/off the generation of scalar distance values.
  vtkSetMacro(GenerateErrorScalars,int);
  vtkGetMacro(GenerateErrorScalars,int);
  vtkBooleanMacro(GenerateErrorScalars,int);

  // Description:
  // Turn on/off the generation of error vectors.
  vtkSetMacro(GenerateErrorVectors,int);
  vtkGetMacro(GenerateErrorVectors,int);
  vtkBooleanMacro(GenerateErrorVectors,int);

  // Description:
  // Specify the source object which is used to constrain smoothing. The 
  // source defines a surface that the input (as it is smoothed) is 
  // constrained to lie upon.
  void SetSource(vtkPolyData *source);
  vtkPolyData *GetSource();
  
protected:
  vtkSmoothPolyDataFilter();
  ~vtkSmoothPolyDataFilter() {};

  void Execute();

  float Convergence;
  int NumberOfIterations;
  float RelaxationFactor;
  int FeatureEdgeSmoothing;
  float FeatureAngle;
  float EdgeAngle;
  int BoundarySmoothing;
  int GenerateErrorScalars;
  int GenerateErrorVectors;

  vtkSmoothPoints *SmoothPoints;
private:
  vtkSmoothPolyDataFilter(const vtkSmoothPolyDataFilter&);  // Not implemented.
  void operator=(const vtkSmoothPolyDataFilter&);  // Not implemented.
};

#endif
