/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkImageToPolyDataFilter.h
  Language:  C++
  Date:      $Date$
  Version:   $Revision$

  Copyright (c) 1993-2002 Ken Martin, Will Schroeder, Bill Lorensen 
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even 
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkImageToPolyDataFilter - generate linear primitives (vtkPolyData) from an image
// .SECTION Description
// vtkImageToPolyDataFilter converts raster data (i.e., an image) into
// polygonal data (i.e., quads or n-sided polygons), with each polygon
// assigned a constant color. This is useful for writers that generate vector
// formats (i.e., CGM or PostScript). To use this filter, you specify how to
// quantize the color (or whether to use an image with a lookup table), and
// what style the output should be. The output is always polygons, but the
// choice is n x m quads (where n and m define the input image dimensions)
// "Pixelize" option; arbitrary polygons "Polygonalize" option; or variable
// number of quads of constant color generated along scan lines "RunLength"
// option.
//
// The algorithm quantizes color in order to create coherent regions that the
// polygons can represent with good compression. By default, the input image
// is quantized to 256 colors using a 3-3-2 bits for red-green-blue. However,
// you can also supply a single component image and a lookup table, with the
// single component assumed to be an index into the table.  (Note: a quantized
// image can be generated with the filter vtkImageQuantizeRGBToIndex.) The
// number of colors on output is equal to the number of colors in the input
// lookup table (or 256 if the built in linear ramp is used).
//
// The output of the filter is polygons with a single color per polygon cell.
// If the output style is set to "Polygonalize", the polygons may have an
// large number of points (bounded by something like 2*(n+m)); and the
// polygon may not be convex which may cause rendering problems on some
// systems (use vtkTriangleFilter). Otherwise, each polygon will have four
// vertices. The output also contains scalar data defining RGB color in
// unsigned char form.
//
// .SECTION Caveats
// The input linear lookup table must
// be of the form of 3-component unsigned char.
//
// This filter defines constant cell colors. If you have a plotting
// device that supports Gouraud shading (linear interpolation of color), then 
// superior algorithms are available for generating polygons from images.
//
// Note that many plotting devices/formats support only a limited number of
// colors.
// 
// .SECTION See Also
// vtkCGMWriter vtkImageQuantizeRGBToIndex vtkTriangleFilter

#ifndef __vtkImageToPolyDataFilter_h
#define __vtkImageToPolyDataFilter_h

#include "vtkStructuredPointsToPolyDataFilter.h"

#define VTK_STYLE_PIXELIZE 0
#define VTK_STYLE_POLYGONALIZE 1
#define VTK_STYLE_RUN_LENGTH 2

#define VTK_COLOR_MODE_LUT 0
#define VTK_COLOR_MODE_LINEAR_256 1

class vtkAppendPolyData;
class vtkDataArray;
class vtkEdgeTable;
class vtkIdTypeArray;
class vtkIntArray;
class vtkScalarsToColors;
class vtkStructuredPoints;
class vtkTimeStamp;
class vtkUnsignedCharArray;

class VTK_HYBRID_EXPORT vtkImageToPolyDataFilter : public vtkStructuredPointsToPolyDataFilter
{
public:
  vtkTypeRevisionMacro(vtkImageToPolyDataFilter,vtkStructuredPointsToPolyDataFilter);
  void PrintSelf(ostream& os, vtkIndent indent);

  // Description:
  // Instantiate object with initial number of colors 256.
  static vtkImageToPolyDataFilter* New();

  // Description:
  // Specify how to create the output. Pixelize means converting the image
  // to quad polygons with a constant color per quad. Polygonalize means
  // merging colors together into polygonal regions, and then smoothing
  // the regions (if smoothing is turned on). RunLength means creating
  // quad polygons that may encompass several pixels on a scan line. The
  // default behavior is Polygonalize.
  vtkSetClampMacro(OutputStyle,int,VTK_STYLE_PIXELIZE,VTK_STYLE_RUN_LENGTH);
  vtkGetMacro(OutputStyle,int);
  void SetOutputStyleToPixelize() 
    {this->SetOutputStyle(VTK_STYLE_PIXELIZE);};
  void SetOutputStyleToPolygonalize() 
    {this->SetOutputStyle(VTK_STYLE_POLYGONALIZE);};
  void SetOutputStyleToRunLength() 
    {this->SetOutputStyle(VTK_STYLE_RUN_LENGTH);};

  // Description:
  // Specify how to quantize color.
  vtkSetClampMacro(ColorMode,int,VTK_COLOR_MODE_LUT,VTK_COLOR_MODE_LINEAR_256);
  vtkGetMacro(ColorMode,int);
  void SetColorModeToLUT() 
    {this->SetColorMode(VTK_COLOR_MODE_LUT);};
  void SetColorModeToLinear256() 
    {this->SetColorMode(VTK_COLOR_MODE_LINEAR_256);};

  // Description:
  // Set/Get the vtkLookupTable to use. The lookup table is used when the
  // color mode is set to LUT and a single component scalar is input.
  virtual void SetLookupTable(vtkScalarsToColors*);
  vtkGetObjectMacro(LookupTable,vtkScalarsToColors);

  // Description:
  // If the output style is set to polygonalize, then you can control
  // whether to smooth boundaries.
  vtkSetMacro(Smoothing, int);
  vtkGetMacro(Smoothing, int);
  vtkBooleanMacro(Smoothing, int);
  
  // Description:
  // Specify the number of smoothing iterations to smooth polygons. (Only
  // in effect if output style is Polygonalize and smoothing is on.)
  vtkSetClampMacro(NumberOfSmoothingIterations,int,0,VTK_LARGE_INTEGER);
  vtkGetMacro(NumberOfSmoothingIterations,int);
  
  // Description:
  // Turn on/off whether the final polygons should be decimated.
  // whether to smooth boundaries.
  vtkSetMacro(Decimation, int);
  vtkGetMacro(Decimation, int);
  vtkBooleanMacro(Decimation, int);
  
  // Description:
  // Specify the error to use for decimation (if decimation is on).
  vtkSetClampMacro(DecimationError,float,0.0,VTK_LARGE_FLOAT);
  vtkGetMacro(DecimationError,float);
  
  // Description:
  // Specify the error value between two colors where the colors are 
  // considered the same. Only use this if the color mode uses the
  // default 256 table.
  vtkSetClampMacro(Error,int,0,VTK_LARGE_INTEGER);
  vtkGetMacro(Error,int);

  // Description:
  // Specify the size (n by n pixels) of the largest region to 
  // polygonalize. When the OutputStyle is set to VTK_STYLE_POLYGONALIZE,
  // large amounts of memory are used. In order to process large images,
  // the image is broken into pieces that are at most Size pixels in
  // width and height.
  vtkSetClampMacro(SubImageSize,int,10,VTK_LARGE_INTEGER);
  vtkGetMacro(SubImageSize,int);
  
protected:
  vtkImageToPolyDataFilter();
  ~vtkImageToPolyDataFilter();

  void Execute();

  int OutputStyle;
  int ColorMode;
  int Smoothing;
  int NumberOfSmoothingIterations;
  int Decimation;
  float DecimationError;
  int Error;
  int SubImageSize;
  vtkScalarsToColors *LookupTable;

  virtual void PixelizeImage(vtkUnsignedCharArray *pixels, int dims[3], 
                             float origin[3], float spacing[3], 
                             vtkPolyData *output);
  virtual void PolygonalizeImage(vtkUnsignedCharArray *pixels, int dims[3], 
                                 float origin[3], float spacing[3], 
                                 vtkPolyData *output);
  virtual void RunLengthImage(vtkUnsignedCharArray *pixels, int dims[3], 
                              float origin[3], float spacing[3], 
                              vtkPolyData *output);
private:
  vtkUnsignedCharArray *Table;      // color table used to quantize points
  vtkTimeStamp         TableMTime;
  int                  *Visited;    // traverse & mark connected regions
  vtkUnsignedCharArray *PolyColors; // the colors of each region -> polygon
  vtkEdgeTable         *EdgeTable;  // keep track of intersection points
  vtkEdgeTable         *EdgeUseTable; // keep track of polygons use of edges
  vtkIntArray          *EdgeUses; //the two polygons that use an edge
                                  //and point id associated with edge (if any)

  vtkAppendPolyData    *Append;

  void BuildTable(unsigned char *inPixels);
  vtkUnsignedCharArray *QuantizeImage(vtkDataArray *inScalars, int numComp,
                                          int type, int dims[3], int ext[4]);
  int ProcessImage(vtkUnsignedCharArray *pixels, int dims[2]);
  int BuildEdges(vtkUnsignedCharArray *pixels, int dims[3], float origin[3],
                 float spacing[3], vtkUnsignedCharArray *pointDescr, 
                 vtkPolyData *edges);
  void BuildPolygons(vtkUnsignedCharArray *pointDescr, vtkPolyData *edges,
                     int numPolys, vtkUnsignedCharArray *polyColors);
  void SmoothEdges(vtkUnsignedCharArray *pointDescr, vtkPolyData *edges);
  void DecimateEdges(vtkPolyData *edges, vtkUnsignedCharArray *pointDescr,
                     float tol2);
  void GeneratePolygons(vtkPolyData *edges, int numPolys, vtkPolyData *output,
                        vtkUnsignedCharArray *polyColors,
                        vtkUnsignedCharArray *pointDescr);
  
  int GetNeighbors(unsigned char *ptr, int &i, int &j, int dims[3],
                   unsigned char *neighbors[4], int mode);

  void GetIJ(int id, int &i, int &j, int dims[3]);
  unsigned char *GetColor(unsigned char *rgb);
  int IsSameColor(unsigned char *p1, unsigned char *p2);
  
private:
  vtkImageToPolyDataFilter(const vtkImageToPolyDataFilter&);  // Not implemented.
  void operator=(const vtkImageToPolyDataFilter&);  // Not implemented.
};

#endif

