Glyph3D
VTKExamples/Python/Filtering/Glyph3D
This example applies an object at every point. We use a cube for the demo.
Code¶
Glyph3D.py
#!/usr/bin/env python import vtk def main(): colors = vtk.vtkNamedColors() points = vtk.vtkPoints() points.InsertNextPoint(0,0,0) points.InsertNextPoint(1,1,1) points.InsertNextPoint(2,2,2) polydata = vtk.vtkPolyData() polydata.SetPoints(points) # Create anything you want here, we will use a cube for the demo. cubeSource = vtk.vtkCubeSource() glyph3D = vtk.vtkGlyph3D() glyph3D.SetSourceConnection(cubeSource.GetOutputPort()) glyph3D.SetInputData(polydata) glyph3D.Update() # Visualize mapper = vtk.vtkPolyDataMapper() mapper.SetInputConnection(glyph3D.GetOutputPort()) actor = vtk.vtkActor() actor.SetMapper(mapper) renderer = vtk.vtkRenderer() renderWindow = vtk.vtkRenderWindow() renderWindow.AddRenderer(renderer) renderWindowInteractor = vtk.vtkRenderWindowInteractor() renderWindowInteractor.SetRenderWindow(renderWindow) renderer.AddActor(actor) renderer.SetBackground(colors.GetColor3d("SlateGray")) # Background Slate Gray renderWindow.Render() renderWindowInteractor.Start() if __name__ == '__main__': main()