AngleWidget2D
VTKExamples/Java/Widgets/AngleWidget2D
Description¶
The arc is still visible?
Other Languages
See (Cxx)
Code¶
AngleWidget2D.java
import vtk.vtkNativeLibrary; import vtk.vtkRenderWindowInteractor; import vtk.vtkAngleRepresentation2D; import vtk.vtkAngleWidget; import vtk.vtkNamedColors; import vtk.vtkRenderWindow; import vtk.vtkRenderer; public class AngleWidget2D { //private static final long serialVersionUID = 1L; // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors Color = new vtkNamedColors(); //For Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Renderer Background Color.GetColor("Black",BgColor); // An interactor vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); double pos1[] = new double[] {50.0, 200.0, 0.0}; double pos2[] = new double[] {200.0, 20.0, 0.0}; double center[] =new double[] {100.0, 100.0, 0.0}; vtkAngleRepresentation2D Rep = new vtkAngleRepresentation2D(); Rep.ArcVisibilityOff(); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); renWin.SetInteractor(iren); iren.SetRenderWindow(renWin); ren.ResetCamera(); ren.SetBackground(BgColor); // Angle Widget vtkAngleWidget angleWidget = new vtkAngleWidget(); angleWidget.SetInteractor(iren); angleWidget .CreateDefaultRepresentation(); angleWidget.SetRepresentation(Rep); angleWidget.On(); renWin.SetSize(300, 300); renWin.Render(); iren.Initialize(); Rep.SetPoint1DisplayPosition(pos1); Rep.SetPoint2DisplayPosition(pos2); Rep.SetCenterDisplayPosition(center); Rep.Ray1VisibilityOn(); Rep.Ray2VisibilityOn(); Rep.ArcVisibilityOn(); iren.Start(); } }