SplatFace
VTKExamples/Cxx/VisualizationAlgorithms/SplatFace
Description¶
Surface reconstructed using elliptical splats into 100^3 volume followed by isosurface extraction. Points regularly subsampled and overlayed on original mesh.
Info
See Figure 9-38b in Chapter 9 The VTK Textbook.
Other Languages
See (Python)
Code¶
SplatFace.cxx
#include <vtkActor.h> #include <vtkCamera.h> #include <vtkContourFilter.h> #include <vtkGaussianSplatter.h> #include <vtkMaskPoints.h> #include <vtkNamedColors.h> #include <vtkPolyDataMapper.h> #include <vtkPolyDataNormals.h> #include <vtkPolyDataReader.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> int main (int argc, char *argv[]) { if (argc < 2) { std::cout << "Usage: " << argv[0] << " fran_cut.vtk" << std::endl; return EXIT_FAILURE; } vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Create the RenderWindow, Renderer and both Actors // vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // read cyberware file // vtkSmartPointer<vtkPolyDataReader> cyber = vtkSmartPointer<vtkPolyDataReader>::New(); cyber->SetFileName(argv[1]); vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New(); normals->SetInputConnection(cyber->GetOutputPort()); vtkSmartPointer<vtkMaskPoints> mask = vtkSmartPointer<vtkMaskPoints>::New(); mask->SetInputConnection(normals->GetOutputPort()); mask->SetOnRatio(8); // mask->RandomModeOn(); vtkSmartPointer<vtkGaussianSplatter> splatter = vtkSmartPointer<vtkGaussianSplatter>::New(); splatter->SetInputConnection(mask->GetOutputPort()); splatter->SetSampleDimensions(100, 100, 100); splatter->SetEccentricity(2.5); splatter->NormalWarpingOn(); splatter->SetScaleFactor(1.0); splatter->SetRadius(0.025); vtkSmartPointer<vtkContourFilter> contour = vtkSmartPointer<vtkContourFilter>::New(); contour->SetInputConnection(splatter->GetOutputPort()); contour->SetValue(0, 0.25); vtkSmartPointer<vtkPolyDataMapper> splatMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); splatMapper->SetInputConnection(contour->GetOutputPort()); splatMapper->ScalarVisibilityOff(); vtkSmartPointer<vtkActor> splatActor = vtkSmartPointer<vtkActor>::New(); splatActor->SetMapper(splatMapper); splatActor->GetProperty()->SetColor(colors->GetColor3d("Flesh").GetData()); vtkSmartPointer<vtkPolyDataMapper> cyberMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); cyberMapper->SetInputConnection(cyber->GetOutputPort()); cyberMapper->ScalarVisibilityOff(); vtkSmartPointer<vtkActor> cyberActor = vtkSmartPointer<vtkActor>::New(); cyberActor->SetMapper(cyberMapper); cyberActor->GetProperty()->SetRepresentationToWireframe(); cyberActor->GetProperty()->SetColor(colors->GetColor3d("Turquoise").GetData()); // Add the actors to the renderer, set the background and size // ren1->AddActor(cyberActor); ren1->AddActor(splatActor); ren1->SetBackground(colors->GetColor3d("Wheat").GetData()); renWin->SetSize(640, 480); vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New(); camera->SetClippingRange(0.0332682, 1.66341); camera->SetFocalPoint(0.0511519, -0.127555, -0.0554379); camera->SetPosition(0.516567, -0.124763, -0.349538); camera->SetViewAngle(18.1279); camera->SetViewUp(-0.013125, 0.99985, -0.0112779); ren1->SetActiveCamera(camera); // render the image // renWin->Render(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(SplatFace) find_package(VTK COMPONENTS vtkCommonColor vtkFiltersCore vtkIOLegacy vtkImagingHybrid vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping SplatFace: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(SplatFace MACOSX_BUNDLE SplatFace.cxx ) target_link_libraries(SplatFace PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(SplatFace MACOSX_BUNDLE SplatFace.cxx ) target_link_libraries(SplatFace PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS SplatFace MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build SplatFace¶
Click here to download SplatFace and its CMakeLists.txt file. Once the tarball SplatFace.tar has been downloaded and extracted,
cd SplatFace/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SplatFace
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.