RotateActor
VTKExamples/Cxx/Visualization/RotateActor
Description¶
This example shows how to rotate an actor. It also shows how to get the current transformation of the actor so it can then be applied to the actual object if so desired.
Code¶
RotateActor.cxx
#include <vtkConeSource.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleTrackballActor.h> #include <vtkObjectFactory.h> #include <vtkMatrix4x4.h> // Define interaction style class MyInteractorStyle : public vtkInteractorStyleTrackballActor { public: static MyInteractorStyle* New(); vtkTypeMacro(MyInteractorStyle, vtkInteractorStyleTrackballActor); virtual void OnLeftButtonDown() { std::cout << "Pressed left mouse button." << std::endl; vtkSmartPointer<vtkMatrix4x4> m = vtkSmartPointer<vtkMatrix4x4>::New(); this->Actor->GetMatrix(m); std::cout << "Matrix: " << endl << *m << std::endl; // Forward events vtkInteractorStyleTrackballActor::OnLeftButtonDown(); } virtual void OnLeftButtonUp() { std::cout << "Released left mouse button." << std::endl; vtkSmartPointer<vtkMatrix4x4> m = vtkSmartPointer<vtkMatrix4x4>::New(); this->Actor->GetMatrix(m); std::cout << "Matrix: " << endl << *m << std::endl; // Forward events vtkInteractorStyleTrackballActor::OnLeftButtonUp(); } void SetActor(vtkSmartPointer<vtkActor> actor) {this->Actor = actor;} private: vtkSmartPointer<vtkActor> Actor; }; vtkStandardNewMacro(MyInteractorStyle); int main(int, char *[]) { // Create a sphere vtkSmartPointer<vtkConeSource> coneSource = vtkSmartPointer<vtkConeSource>::New(); coneSource->Update(); // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(coneSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->RotateY(45); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); vtkSmartPointer<MyInteractorStyle> style = vtkSmartPointer<MyInteractorStyle>::New(); style->SetActor(actor); renderWindowInteractor->SetInteractorStyle( style ); // Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(1,1,1); //white // Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(RotateActor) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkCommonMath vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping RotateActor: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(RotateActor MACOSX_BUNDLE RotateActor.cxx ) target_link_libraries(RotateActor PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(RotateActor MACOSX_BUNDLE RotateActor.cxx ) target_link_libraries(RotateActor PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS RotateActor MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build RotateActor¶
Click here to download RotateActor and its CMakeLists.txt file. Once the tarball RotateActor.tar has been downloaded and extracted,
cd RotateActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RotateActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.