SmoothDiscreteMarchingCubes
VTKExamples/Cxx/Modelling/SmoothDiscreteMarchingCubes
Description¶
Creates surfaces from labelled data. Volume data does not always contain samples of continuous data. A volume may contain discrete integer values, often the result of segmentation. This example smooths the discrete models generated by vtkDiscreteMarchingCubes with vtkWindowedSincPolyDataFilter.
Seealso
DiscreteMarchingCubes produces rough models.
Code¶
SmoothDiscreteMarchingCubes.cxx
#include <vtkSmartPointer.h> #include <vtkDiscreteMarchingCubes.h> #include <vtkWindowedSincPolyDataFilter.h> #include <vtkMath.h> #include <vtkImageData.h> #include <vtkSphere.h> #include <vtkSampleFunction.h> #include <vtkImageThreshold.h> #include <vtkImageMathematics.h> #include <vtkPolyDataMapper.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkActor.h> #include <vtkLookupTable.h> #include <vtkNamedColors.h> static vtkSmartPointer<vtkLookupTable> MakeColors (unsigned int n); static vtkSmartPointer<vtkImageData> MakeBlob(int n, double radius); int main (int /* argc */, char * /* argv */ []) { int n = 20; double radius = 8; vtkSmartPointer<vtkImageData> blob = MakeBlob(n, radius); vtkSmartPointer<vtkDiscreteMarchingCubes> discrete = vtkSmartPointer<vtkDiscreteMarchingCubes>::New(); discrete->SetInputData(blob); discrete->GenerateValues(n, 1, n); unsigned int smoothingIterations = 15; double passBand = 0.001; double featureAngle = 120.0; vtkSmartPointer<vtkWindowedSincPolyDataFilter> smoother = vtkSmartPointer<vtkWindowedSincPolyDataFilter>::New(); smoother->SetInputConnection(discrete->GetOutputPort()); smoother->SetNumberOfIterations(smoothingIterations); smoother->BoundarySmoothingOff(); smoother->FeatureEdgeSmoothingOff(); smoother->SetFeatureAngle(featureAngle); smoother->SetPassBand(passBand); smoother->NonManifoldSmoothingOn(); smoother->NormalizeCoordinatesOn(); smoother->Update(); vtkSmartPointer<vtkLookupTable> lut = MakeColors(n); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(smoother->GetOutputPort()); mapper->SetLookupTable(lut); mapper->SetScalarRange(0, lut->GetNumberOfColors()); // Create the RenderWindow, Renderer and both Actors // vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); ren1->AddActor(actor); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); ren1->SetBackground(colors->GetColor3d("Burlywood").GetData()); renWin->Render(); iren->Start(); return EXIT_SUCCESS; } vtkSmartPointer<vtkImageData> MakeBlob(int n, double radius) { vtkSmartPointer<vtkMath> math = vtkSmartPointer<vtkMath>::New(); vtkSmartPointer<vtkImageData> blobImage = vtkSmartPointer<vtkImageData>::New(); for (int i = 0; i < n; ++i) { vtkSmartPointer<vtkSphere> sphere = vtkSmartPointer<vtkSphere>::New(); sphere->SetRadius(radius); double maxR = 50 - 2.0 * radius; sphere->SetCenter(int(math->Random(-maxR, maxR)), int(math->Random(-maxR, maxR)), int(math->Random(-maxR, maxR))); vtkSmartPointer<vtkSampleFunction> sampler = vtkSmartPointer<vtkSampleFunction>::New(); sampler->SetImplicitFunction(sphere); sampler->SetOutputScalarTypeToFloat(); sampler->SetSampleDimensions(100, 100, 100); sampler->SetModelBounds(-50, 50, -50, 50, -50, 50); vtkSmartPointer<vtkImageThreshold> thres = vtkSmartPointer<vtkImageThreshold>::New(); thres->SetInputConnection(sampler->GetOutputPort()); thres->ThresholdByLower(radius * radius); thres->ReplaceInOn(); thres->ReplaceOutOn(); thres->SetInValue(i + 1); thres->SetOutValue(0); thres->Update(); if (i == 0) { blobImage->DeepCopy(thres->GetOutput()); } vtkSmartPointer<vtkImageMathematics> maxValue = vtkSmartPointer<vtkImageMathematics>::New(); maxValue->SetInputData(0, blobImage); maxValue->SetInputData(1, thres->GetOutput()); maxValue->SetOperationToMax(); maxValue->Modified(); maxValue->Update(); blobImage->DeepCopy(maxValue->GetOutput()); } return blobImage; } // Generate some random colors vtkSmartPointer<vtkLookupTable> MakeColors (unsigned int n) { vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New(); lut->SetNumberOfColors(n); lut->SetTableRange(0, n - 1); lut->SetScaleToLinear(); lut->Build(); lut->SetTableValue(0, 0, 0, 0, 1); vtkSmartPointer<vtkMath> math = vtkSmartPointer<vtkMath>::New(); math->RandomSeed(5071); for ( int i = 1; i < static_cast<int>(n); ++i) { lut->SetTableValue(i, math->Random(.4, 1), math->Random(.4, 1), math->Random(.4, 1), 1.0); } return lut; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(SmoothDiscreteMarchingCubes) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersCore vtkFiltersGeneral vtkImagingCore vtkImagingHybrid vtkImagingMath vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping SmoothDiscreteMarchingCubes: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(SmoothDiscreteMarchingCubes MACOSX_BUNDLE SmoothDiscreteMarchingCubes.cxx ) target_link_libraries(SmoothDiscreteMarchingCubes PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(SmoothDiscreteMarchingCubes MACOSX_BUNDLE SmoothDiscreteMarchingCubes.cxx ) target_link_libraries(SmoothDiscreteMarchingCubes PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS SmoothDiscreteMarchingCubes MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build SmoothDiscreteMarchingCubes¶
Click here to download SmoothDiscreteMarchingCubes and its CMakeLists.txt file. Once the tarball SmoothDiscreteMarchingCubes.tar has been downloaded and extracted,
cd SmoothDiscreteMarchingCubes/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SmoothDiscreteMarchingCubes
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.