ReadUnstructuredGrid
VTKExamples/Cxx/IO/ReadUnstructuredGrid
Description¶
This example demonstrates how to read an unstructured grid (VTU) file. The front facing faces are colored white, while the back facing faces are colored red.
An example data file (.vtu) for testing can be found in VTKExamples/src/TestingData/tetra.vtu.
Code¶
ReadUnstructuredGrid.cxx
#include <vtkSmartPointer.h> #include <vtkXMLUnstructuredGridReader.h> #include <vtkDataSetMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkProperty.h> #include <vtkNamedColors.h> int main ( int argc, char *argv[] ) { //parse command line arguments if(argc < 2) { std::cerr << "Usage: " << argv[0] << " Filename(.vtu)" << std::endl; return EXIT_FAILURE; } std::string filename = argv[1]; //read all the data from the file vtkSmartPointer<vtkXMLUnstructuredGridReader> reader = vtkSmartPointer<vtkXMLUnstructuredGridReader>::New(); reader->SetFileName(filename.c_str()); reader->Update(); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); //Create a mapper and actor vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New(); mapper->SetInputConnection(reader->GetOutputPort()); mapper->ScalarVisibilityOff(); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->EdgeVisibilityOn(); actor->GetProperty()->SetLineWidth(2.0); vtkSmartPointer<vtkProperty> backFace = vtkSmartPointer<vtkProperty>::New(); backFace->SetColor(colors->GetColor3d("tomato").GetData()); actor->SetBackfaceProperty(backFace); //Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); //Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Wheat").GetData()); //Render and interact renderWindow->SetSize(640, 480); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ReadUnstructuredGrid) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkIOXML vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ReadUnstructuredGrid: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ReadUnstructuredGrid MACOSX_BUNDLE ReadUnstructuredGrid.cxx ) target_link_libraries(ReadUnstructuredGrid PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ReadUnstructuredGrid MACOSX_BUNDLE ReadUnstructuredGrid.cxx ) target_link_libraries(ReadUnstructuredGrid PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ReadUnstructuredGrid MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ReadUnstructuredGrid¶
Click here to download ReadUnstructuredGrid and its CMakeLists.txt file. Once the tarball ReadUnstructuredGrid.tar has been downloaded and extracted,
cd ReadUnstructuredGrid/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ReadUnstructuredGrid
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.