LandmarkTransform
VTKExamples/Cxx/Filtering/LandmarkTransform
Description¶
This example creates two point sets which it assumes are known, ordered correspondences. It then transforms Source to Target and displays the matrix used in the transformation.
Code¶
LandmarkTransform.cxx
#include <vtkPoints.h> #include <vtkSmartPointer.h> #include <vtkLandmarkTransform.h> #include <vtkMatrix4x4.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkProperty.h> #include <vtkTransformPolyDataFilter.h> #include <vtkVertexGlyphFilter.h> int main(int, char *[]) { /* This demo creates a coordinate frame (+x, +y, +z) of vectors and a rotated, peturbed frame (+z, +y, -x) and aligns the rotated frame to the original as best as possible. */ vtkSmartPointer<vtkPoints> sourcePoints = vtkSmartPointer<vtkPoints>::New(); double sourcePoint1[3] = {1.0, 0.0, 0.0}; sourcePoints->InsertNextPoint(sourcePoint1); double sourcePoint2[3] = {0.0, 1.0, 0.0}; sourcePoints->InsertNextPoint(sourcePoint2); double sourcePoint3[3] = {0.0, 0.0, 1.0}; sourcePoints->InsertNextPoint(sourcePoint3); vtkSmartPointer<vtkPoints> targetPoints = vtkSmartPointer<vtkPoints>::New(); double targetPoint1[3] = {0.0, 0.0, 1.1}; targetPoints->InsertNextPoint(targetPoint1); double targetPoint2[3] = {0.0, 1.02, 0.0}; targetPoints->InsertNextPoint(targetPoint2); double targetPoint3[3] = {-1.11, 0.0, 0.0}; targetPoints->InsertNextPoint(targetPoint3); // Setup the transform vtkSmartPointer<vtkLandmarkTransform> landmarkTransform = vtkSmartPointer<vtkLandmarkTransform>::New(); landmarkTransform->SetSourceLandmarks(sourcePoints); landmarkTransform->SetTargetLandmarks(targetPoints); landmarkTransform->SetModeToRigidBody(); landmarkTransform->Update(); //should this be here? vtkSmartPointer<vtkPolyData> source = vtkSmartPointer<vtkPolyData>::New(); source->SetPoints(sourcePoints); vtkSmartPointer<vtkPolyData> target = vtkSmartPointer<vtkPolyData>::New(); target->SetPoints(targetPoints); vtkSmartPointer<vtkVertexGlyphFilter> sourceGlyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New(); sourceGlyphFilter->SetInputData(source); sourceGlyphFilter->Update(); vtkSmartPointer<vtkVertexGlyphFilter> targetGlyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New(); targetGlyphFilter->SetInputData(target); targetGlyphFilter->Update(); vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter = vtkSmartPointer<vtkTransformPolyDataFilter>::New(); transformFilter->SetInputConnection(sourceGlyphFilter->GetOutputPort()); transformFilter->SetTransform(landmarkTransform); transformFilter->Update(); // Display the transformation matrix that was computed vtkMatrix4x4* mat = landmarkTransform->GetMatrix(); std::cout << "Matrix: " << *mat << std::endl; // Visualize vtkSmartPointer<vtkPolyDataMapper> sourceMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); sourceMapper->SetInputConnection(sourceGlyphFilter->GetOutputPort()); vtkSmartPointer<vtkActor> sourceActor = vtkSmartPointer<vtkActor>::New(); sourceActor->SetMapper(sourceMapper); sourceActor->GetProperty()->SetColor(0,1,0); sourceActor->GetProperty()->SetPointSize(4); vtkSmartPointer<vtkPolyDataMapper> targetMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); targetMapper->SetInputConnection(targetGlyphFilter->GetOutputPort()); vtkSmartPointer<vtkActor> targetActor = vtkSmartPointer<vtkActor>::New(); targetActor->SetMapper(targetMapper); targetActor->GetProperty()->SetColor(1,0,0); targetActor->GetProperty()->SetPointSize(4); vtkSmartPointer<vtkPolyDataMapper> solutionMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); solutionMapper->SetInputConnection(transformFilter->GetOutputPort()); vtkSmartPointer<vtkActor> solutionActor = vtkSmartPointer<vtkActor>::New(); solutionActor->SetMapper(solutionMapper); solutionActor->GetProperty()->SetColor(0,0,1); solutionActor->GetProperty()->SetPointSize(3); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actor to the scene renderer->AddActor(sourceActor); renderer->AddActor(targetActor); renderer->AddActor(solutionActor); renderer->SetBackground(.3, .6, .3); // Background color green // Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(LandmarkTransform) find_package(VTK COMPONENTS vtkCommonCore vtkCommonMath vtkCommonTransforms vtkFiltersGeneral vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping LandmarkTransform: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(LandmarkTransform MACOSX_BUNDLE LandmarkTransform.cxx ) target_link_libraries(LandmarkTransform PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(LandmarkTransform MACOSX_BUNDLE LandmarkTransform.cxx ) target_link_libraries(LandmarkTransform PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS LandmarkTransform MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build LandmarkTransform¶
Click here to download LandmarkTransform and its CMakeLists.txt file. Once the tarball LandmarkTransform.tar has been downloaded and extracted,
cd LandmarkTransform/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LandmarkTransform
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.