# ImplicitSphere

VTKExamples/Cxx/ImplicitFunctions/ImplicitSphere

### Code

ImplicitSphere.cxx

    #include <vtkSmartPointer.h>

    #include <vtkSampleFunction.h>
    #include <vtkContourFilter.h>
    #include <vtkOutlineFilter.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkProperty.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkImageData.h>

    #include <vtkSphere.h>

    int main (int, char *[])
    {
      vtkSmartPointer<vtkSphere> sphere =
        vtkSmartPointer<vtkSphere>::New();

      // Sample the function
      vtkSmartPointer<vtkSampleFunction> sample =
        vtkSmartPointer<vtkSampleFunction>::New();
      sample->SetSampleDimensions(50,50,50);
      sample->SetImplicitFunction(sphere);
      double value = 2.0;
      double xmin = -value, xmax = value,
        ymin = -value, ymax = value,
        zmin = -value, zmax = value;
      sample->SetModelBounds(xmin, xmax, ymin, ymax, zmin, zmax);

      // Create the 0 isosurface
      vtkSmartPointer<vtkContourFilter> contours =
        vtkSmartPointer<vtkContourFilter>::New();
      contours->SetInputConnection(sample->GetOutputPort());
      contours->GenerateValues(1, 1, 1);

      // Map the contours to graphical primitives
      vtkSmartPointer<vtkPolyDataMapper> contourMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      contourMapper->SetInputConnection(contours->GetOutputPort());
      contourMapper->ScalarVisibilityOff();

      // Create an actor for the contours
      vtkSmartPointer<vtkActor> contourActor =
        vtkSmartPointer<vtkActor>::New();
      contourActor->SetMapper(contourMapper);

      // Visualize
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      interactor->SetRenderWindow(renderWindow);

      renderer->AddActor(contourActor);
      renderer->SetBackground(.2, .3, .4);

      renderWindow->Render();
      interactor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ImplicitSphere)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ImplicitSphere MACOSX_BUNDLE ImplicitSphere.cxx)

    target_link_libraries(ImplicitSphere ${VTK_LIBRARIES})

### Download and Build ImplicitSphere

Click here to download ImplicitSphere and its CMakeLists.txt file. Once the tarball ImplicitSphere.tar has been downloaded and extracted,

    cd ImplicitSphere/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImplicitSphere

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.