ExtractOutsideSurface
VTKExamples/Cxx/PolyData/ExtractOutsideSurface
Description¶
This example extracts the outer surface of a multiple surface vtkPolyData model. The example assumes the outside surface is closed and there is only one outside surface. It also assumes that the center of the model lies inside the outer surface.
The example casts a ray from outside the bounds of the model into the center of the model. It uses a vtkCellLocator to intersect the ray with the model. The intersected cell is used as a seed to the vtkPolyDataConnectivityFilter which is run with the extraction mode set to CellSeededRegions.
If run without arguments, the example generates a small (in area) sphere inside a large (in area) sphere. The inner sphere has more cells than the outer sphere, but should not be extracted.
The gold model is the original vtkPolyData and the blue model is the outer surface.
You can try your own surface by specifying a XML PolyData file (.vtp) on the command line.
Seealso
RemoveOutsideSurface removes the outside surface.
Code¶
ExtractOutsideSurface.cxx
#include <vtkSmartPointer.h> #include <vtkPolyDataConnectivityFilter.h> #include <vtkSphereSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkAppendPolyData.h> #include <vtkCellLocator.h> #include <vtkXMLPolyDataReader.h> #include <vtkTriangleFilter.h> #include <vtkNamedColors.h> int main(int argc, char *argv[]) { // PolyData to process vtkSmartPointer<vtkPolyData> polyData; if (argc > 1) { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(argv[1]); reader->Update(); polyData = reader->GetOutput(); } else { // Small sphere with most polgons vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetThetaResolution(10); sphereSource1->SetPhiResolution(10); sphereSource1->SetCenter(5, 5, 5); sphereSource1->SetRadius(1.5); // Large sphere with least polygons vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetRadius(10); sphereSource2->SetCenter(10,1,10); vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New(); appendFilter->AddInputConnection(sphereSource1->GetOutputPort()); appendFilter->AddInputConnection(sphereSource2->GetOutputPort()); appendFilter->Update(); polyData = appendFilter->GetOutput(); } double center[3], bounds[6]; polyData->GetCenter(center); std::cout << "Center of data is: " << center[0] << ", " << center[1] << ", " << center[2] << std::endl; polyData->GetPoints()->GetBounds(bounds); std::cout << "Bounds of data is: " << bounds[0] << ", " << bounds[1] << ", " << bounds[2] << ", " << bounds[3] << ", " << bounds[4] << ", " << bounds[5] << std::endl; // Build a cell locator. vtkSmartPointer<vtkCellLocator> cellLocator = vtkSmartPointer<vtkCellLocator>::New(); cellLocator->SetDataSet(polyData); cellLocator->BuildLocator(); // Now fire a ray from outside the bounds to the center and find a // cell. This cell should be on the outside surface double rayStart[3]; for (unsigned int i = 0; i < 3; i++) { rayStart[i] = bounds[2 * i + 1] * 1.1; } vtkIdType cellId = -1; double xyz[3], t, pcoords[3]; int subId; cellLocator->IntersectWithLine( rayStart, center, 0.0001, t, xyz, pcoords, subId, cellId); std::cout << "Id of cell on outside surface: " << cellId << std::endl; vtkSmartPointer<vtkPolyDataConnectivityFilter> connectivityFilter = vtkSmartPointer<vtkPolyDataConnectivityFilter>::New(); connectivityFilter->SetInputData(polyData); connectivityFilter->SetExtractionModeToCellSeededRegions(); connectivityFilter->InitializeSeedList(); connectivityFilter->AddSeed(cellId); // Create a mapper and actor for original data vtkSmartPointer<vtkPolyDataMapper> originalMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); originalMapper->SetInputData(polyData); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkActor> originalActor = vtkSmartPointer<vtkActor>::New(); originalActor->SetMapper(originalMapper); originalActor->GetProperty()->BackfaceCullingOn(); originalActor->GetProperty()->SetOpacity(.5);; originalActor->GetProperty()->SetColor(colors->GetColor3d("Gold").GetData()); // Create a mapper and actor for extracted data vtkSmartPointer<vtkPolyDataMapper> extractedMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); extractedMapper->SetInputConnection(connectivityFilter->GetOutputPort()); vtkSmartPointer<vtkActor> extractedActor = vtkSmartPointer<vtkActor>::New(); extractedActor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData()); extractedActor->SetMapper(extractedMapper); extractedActor->GetProperty()->SetOpacity(.5);; extractedActor->GetProperty()->BackfaceCullingOn(); // Create a renderer vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(originalActor); renderer->AddActor(extractedActor); renderer->GradientBackgroundOn(); renderer->SetBackground2(colors->GetColor3d("Beige").GetData()); renderer->SetBackground(colors->GetColor3d("Burlywood").GetData()); extractedActor->SetPosition((bounds[1] - bounds[0]) / 1.9, 0, 0); originalActor->SetPosition(-(bounds[1] - bounds[0]) / 1.9, 0, 0); // Create a render window vtkSmartPointer<vtkRenderWindow> renwin = vtkSmartPointer<vtkRenderWindow>::New(); renwin->AddRenderer(renderer); renwin->SetSize(512, 512); // Create an interactor vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renwin); iren->Initialize(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(ExtractOutsideSurface) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(ExtractOutsideSurface MACOSX_BUNDLE ExtractOutsideSurface.cxx ) target_link_libraries(ExtractOutsideSurface ${VTK_LIBRARIES})
Download and Build ExtractOutsideSurface¶
Click here to download ExtractOutsideSurface and its CMakeLists.txt file. Once the tarball ExtractOutsideSurface.tar has been downloaded and extracted,
cd ExtractOutsideSurface/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ExtractOutsideSurface
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.