CameraBlur
VTKExamples/Python/Rendering/CameraBlur
Code¶
CameraBlur.py
#!/usr/bin/env python import vtk def main(): colors = vtk.vtkNamedColors() # Set the background color. colors.SetColor("Bkg", [26, 51, 102, 255]) # Create the rendering objects. ren1 = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren1) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) # Create the pipeline, ball and spikes. sphere = vtk.vtkSphereSource() sphere.SetPhiResolution(7) sphere.SetThetaResolution(7) sphereMapper = vtk.vtkPolyDataMapper() sphereMapper.SetInputConnection(sphere.GetOutputPort()) sphereActor = vtk.vtkActor() sphereActor.SetMapper(sphereMapper) sphereActor2 = vtk.vtkActor() sphereActor2.SetMapper(sphereMapper) cone = vtk.vtkConeSource() cone.SetResolution(5) glyph = vtk.vtkGlyph3D() glyph.SetInputConnection(sphere.GetOutputPort()) glyph.SetSourceConnection(cone.GetOutputPort()) glyph.SetVectorModeToUseNormal() glyph.SetScaleModeToScaleByVector() glyph.SetScaleFactor(0.25) spikeMapper = vtk.vtkPolyDataMapper() spikeMapper.SetInputConnection(glyph.GetOutputPort()) spikeActor = vtk.vtkActor() spikeActor.SetMapper(spikeMapper) spikeActor2 = vtk.vtkActor() spikeActor2.SetMapper(spikeMapper) spikeActor.SetPosition(0, 0.7, 0) sphereActor.SetPosition(0, 0.7, 0) spikeActor2.SetPosition(0, -1.0, -10) sphereActor2.SetPosition(0, -1.0, -10) spikeActor2.SetScale(1.5, 1.5, 1.5) sphereActor2.SetScale(1.5, 1.5, 1.5) ren1.AddActor(sphereActor) ren1.AddActor(spikeActor) ren1.AddActor(sphereActor2) ren1.AddActor(spikeActor2) ren1.SetBackground(colors.GetColor3d("Bkg")) renWin.SetSize(300, 300) # Do the first render and then zoom in a little. renWin.Render() ren1.GetActiveCamera().SetFocalPoint(0, 0, 0.0) ren1.GetActiveCamera().Zoom(1.8) ren1.GetActiveCamera().SetFocalDisk(0.05) renWin.Render() iren.Start() if __name__ == '__main__': main()