IronIsoSurface
VTKExamples/Cxx/VisualizationAlgorithms/IronIsoSurface
Code¶
IronIsoSurface.cxx
#include <vtkActor.h> #include <vtkCamera.h> #include <vtkContourFilter.h> #include <vtkNamedColors.h> #include <vtkOutlineFilter.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkStructuredPointsReader.h> int main(int argc, char *argv[]) { if (argc < 2) { std::cout << "Usage: " << argv[0] << " ironProt.vtk" << std::endl; return EXIT_SUCCESS; } vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Create the RenderWindow, Renderer and both Actors // vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // create pipeline // vtkSmartPointer<vtkStructuredPointsReader> reader = vtkSmartPointer<vtkStructuredPointsReader>::New(); reader->SetFileName(argv[1]); vtkSmartPointer<vtkContourFilter> iso = vtkSmartPointer<vtkContourFilter>::New(); iso->SetInputConnection(reader->GetOutputPort()); iso->SetValue(0, 128); vtkSmartPointer<vtkPolyDataMapper> isoMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); isoMapper->SetInputConnection(iso->GetOutputPort()); isoMapper->ScalarVisibilityOff(); vtkSmartPointer<vtkActor> isoActor = vtkSmartPointer<vtkActor>::New(); isoActor->SetMapper(isoMapper); isoActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData()); vtkSmartPointer<vtkOutlineFilter> outline = vtkSmartPointer<vtkOutlineFilter>::New(); outline->SetInputConnection(reader->GetOutputPort()); vtkSmartPointer<vtkPolyDataMapper> outlineMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); outlineMapper->SetInputConnection(outline->GetOutputPort()); vtkSmartPointer<vtkActor> outlineActor = vtkSmartPointer<vtkActor>::New(); outlineActor->SetMapper(outlineMapper); // Add the actors to the renderer, set the background and size // ren1->AddActor(outlineActor); ren1->AddActor(isoActor); ren1->SetBackground(colors->GetColor3d("SlateGray").GetData()); renWin->SetSize(640, 512); // render the image // ren1->ResetCamera(); ren1->GetActiveCamera()->Azimuth(30); ren1->GetActiveCamera()->Elevation(30); renWin->Render(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(IronIsoSurface) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(IronIsoSurface MACOSX_BUNDLE IronIsoSurface.cxx ) target_link_libraries(IronIsoSurface ${VTK_LIBRARIES})
Download and Build IronIsoSurface¶
Click here to download IronIsoSurface and its CMakeLists.txt file. Once the tarball IronIsoSurface.tar has been downloaded and extracted,
cd IronIsoSurface/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./IronIsoSurface
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.