Rotations
VTKExamples/Cxx/Rendering/Rotations
Code¶
Rotations.cxx
#include <vtkActor.h> #include <vtkAxes.h> #include <vtkBYUReader.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkOBJReader.h> #include <vtkPLYReader.h> #include <vtkPolyDataMapper.h> #include <vtkPolyDataReader.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSTLReader.h> #include <vtkSphereSource.h> #include <vtkXMLPolyDataReader.h> #include <vtksys/SystemTools.hxx> #include <array> #include <string> namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName); void RotateX(vtkSmartPointer<vtkRenderWindow>& renWin, vtkSmartPointer<vtkActor>& actor); void RotateY(vtkSmartPointer<vtkRenderWindow>& renWin, vtkSmartPointer<vtkActor>& actor); void RotateZ(vtkSmartPointer<vtkRenderWindow>& renWin, vtkSmartPointer<vtkActor>& actor); void RotateXY(vtkSmartPointer<vtkRenderWindow>& renWin, vtkSmartPointer<vtkActor>& actor); } int main(int argc, char* argv[]) { /* To match the illustrations in VTKTextbook.pdf, use BkgColor as the background and Wheat as the cow colour. Also comment out the lines: modelActor->GetProperty()->SetSpecular(.6); modelActor->GetProperty()->SetSpecularPower(30); and use cow.g as the inout data. */ int figure = 0; if (argc < 2) { std::cout << "Usage: " << argv[0] << " filename [figure]" << std::endl; std::cout << "where: filename is the file cow.obj" << std::endl; std::cout << " figure is 0, 1, 2, or 3, default 0" << std::endl; return EXIT_FAILURE; } std::string fileName = argv[1]; if (argc == 3) { figure = atoi(argv[2]); } // Create renderer stuff // vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Set the background color. std::array<unsigned char , 4> bkg{{26, 51, 102, 255}}; colors->SetColor("BkgColor", bkg.data()); vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // create pipeline // vtkSmartPointer<vtkPolyData> polyData = ReadPolyData(fileName.c_str()); vtkSmartPointer<vtkPolyDataMapper> modelMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); modelMapper->SetInputData(polyData); vtkSmartPointer<vtkActor> modelActor = vtkSmartPointer<vtkActor>::New(); modelActor->SetMapper(modelMapper); // modelActor->GetProperty()->SetDiffuseColor(colors->GetColor3d("Wheat").GetData()); modelActor->GetProperty()->SetDiffuseColor( colors->GetColor3d("Crimson").GetData()); modelActor->GetProperty()->SetSpecular(.6); modelActor->GetProperty()->SetSpecularPower(30); vtkSmartPointer<vtkAxes> modelAxesSource = vtkSmartPointer<vtkAxes>::New(); modelAxesSource->SetScaleFactor(10); modelAxesSource->SetOrigin(0, 0, 0); vtkSmartPointer<vtkPolyDataMapper> modelAxesMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); modelAxesMapper->SetInputConnection(modelAxesSource->GetOutputPort()); vtkSmartPointer<vtkActor> modelAxes = vtkSmartPointer<vtkActor>::New(); modelAxes->SetMapper(modelAxesMapper); ren1->AddActor(modelAxes); modelAxes->VisibilityOff(); // Add the actors to the renderer, set the background and size // ren1->AddActor(modelActor); // ren1->SetBackground(colors->GetColor3d("BkgColor").GetData()); ren1->SetBackground(colors->GetColor3d("Silver").GetData()); renWin->SetSize(640, 480); ren1->ResetCamera(); ren1->GetActiveCamera()->Azimuth(0); ren1->GetActiveCamera()->SetClippingRange(.1, 1000.0); modelAxes->VisibilityOn(); renWin->Render(); renWin->Render(); switch (figure) { default: case 0: RotateXY(renWin, modelActor); break; case 1: RotateX(renWin, modelActor); break; case 2: RotateY(renWin, modelActor); break; case 3: RotateZ(renWin, modelActor); break; } renWin->EraseOff(); iren->Start(); return EXIT_SUCCESS; } namespace { // void RotateX(vtkSmartPointer<vtkRenderWindow>& renWin, vtkSmartPointer<vtkActor>& actor) { actor->SetOrientation(0, 0, 0); renWin->Render(); renWin->Render(); renWin->EraseOff(); for (int i = 0; i < 6; ++i) { actor->RotateX(60); renWin->Render(); renWin->Render(); } renWin->EraseOn(); } void RotateY(vtkSmartPointer<vtkRenderWindow>& renWin, vtkSmartPointer<vtkActor>& actor) { actor->SetOrientation(0, 0, 0); renWin->Render(); renWin->EraseOff(); for (int i = 0; i < 6; ++i) { actor->RotateY(60); renWin->Render(); renWin->Render(); } renWin->EraseOn(); } void RotateZ(vtkSmartPointer<vtkRenderWindow>& renWin, vtkSmartPointer<vtkActor>& actor) { actor->SetOrientation(0, 0, 0); renWin->Render(); renWin->EraseOff(); for (int i = 0; i < 6; ++i) { actor->RotateZ(60); renWin->Render(); renWin->Render(); } renWin->EraseOn(); } void RotateXY(vtkSmartPointer<vtkRenderWindow>& renWin, vtkSmartPointer<vtkActor>& actor) { actor->SetOrientation(0, 0, 0); actor->RotateX(60); renWin->Render(); renWin->Render(); renWin->EraseOff(); for (int i = 0; i < 6; ++i) { actor->RotateY(60); renWin->Render(); renWin->Render(); } renWin->EraseOn(); } vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName) { vtkSmartPointer<vtkPolyData> polyData; std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName)); if (extension == ".ply") { vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtp") { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".obj") { vtkSmartPointer<vtkOBJReader> reader = vtkSmartPointer<vtkOBJReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".stl") { vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtk") { vtkSmartPointer<vtkPolyDataReader> reader = vtkSmartPointer<vtkPolyDataReader>::New(); reader->SetFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".g") { vtkSmartPointer<vtkBYUReader> reader = vtkSmartPointer<vtkBYUReader>::New(); reader->SetGeometryFileName(fileName); reader->Update(); polyData = reader->GetOutput(); } else { vtkSmartPointer<vtkSphereSource> source = vtkSmartPointer<vtkSphereSource>::New(); source->Update(); polyData = source->GetOutput(); } return polyData; } }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(Rotations) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(Rotations MACOSX_BUNDLE Rotations.cxx ) target_link_libraries(Rotations ${VTK_LIBRARIES})
Download and Build Rotations¶
Click here to download Rotations and its CMakeLists.txt file. Once the tarball Rotations.tar has been downloaded and extracted,
cd Rotations/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Rotations
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.