FillHoles
VTKExamples/Cxx/Meshes/FillHoles
Description¶
This filter finds holes in a mesh and closes them.
Seealso
IdentifyHoles fills the holes and then identifies each hole.
Code¶
FillHoles.cxx
#include <vtkSmartPointer.h> #include <vtkFillHolesFilter.h> #include <vtkPolyDataNormals.h> #include <vtkCleanPolyData.h> #include <vtkSelectionNode.h> #include <vtkInformation.h> #include <vtkUnstructuredGrid.h> #include <vtkPolyData.h> #include <vtkPointData.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSelection.h> #include <vtkSelectionNode.h> #include <vtkSphereSource.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkProperty.h> #include <vtkIdTypeArray.h> #include <vtkExtractSelection.h> #include <vtkDataSetSurfaceFilter.h> #include <vtkBYUReader.h> #include <vtkOBJReader.h> #include <vtkPLYReader.h> #include <vtkPolyDataReader.h> #include <vtkSTLReader.h> #include <vtkXMLPolyDataReader.h> #include <vtkSphereSource.h> #include <vtksys/SystemTools.hxx> #include <vtkNamedColors.h> namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName); } int main(int argc, char *argv[]) { vtkSmartPointer<vtkPolyData> input = ReadPolyData(argc > 1 ? argv[1] : ""); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkFillHolesFilter> fillHolesFilter = vtkSmartPointer<vtkFillHolesFilter>::New(); fillHolesFilter->SetInputData(input); fillHolesFilter->SetHoleSize(100000.0); fillHolesFilter->Update(); // Make the triangle winding order consistent vtkSmartPointer<vtkPolyDataNormals> normals = vtkSmartPointer<vtkPolyDataNormals>::New(); normals->SetInputData(fillHolesFilter->GetOutput()); normals->ConsistencyOn(); normals->SplittingOff(); normals->Update(); #if 0 // Restore the original normals normals->GetOutput()->GetPointData()-> SetNormals(input->GetPointData()->GetNormals()); #endif // Visualize // Define viewport ranges // (xmin, ymin, xmax, ymax) double leftViewport[4] = {0.0, 0.0, 0.5, 1.0}; double rightViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> originalMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); originalMapper->SetInputData(input); vtkSmartPointer<vtkProperty> backfaceProp = vtkSmartPointer<vtkProperty>::New(); backfaceProp->SetDiffuseColor(colors->GetColor3d("Banana").GetData()); vtkSmartPointer<vtkActor> originalActor = vtkSmartPointer<vtkActor>::New(); originalActor->SetMapper(originalMapper); originalActor->SetBackfaceProperty(backfaceProp); originalActor->GetProperty()->SetDiffuseColor( colors->GetColor3d("Flesh").GetData()); vtkSmartPointer<vtkPolyDataMapper> filledMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); filledMapper->SetInputData(fillHolesFilter->GetOutput()); vtkSmartPointer<vtkActor> filledActor = vtkSmartPointer<vtkActor>::New(); filledActor->SetMapper(filledMapper); filledActor->GetProperty()->SetDiffuseColor( colors->GetColor3d("Flesh").GetData()); filledActor->SetBackfaceProperty(backfaceProp); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> leftRenderer = vtkSmartPointer<vtkRenderer>::New(); leftRenderer->SetViewport(leftViewport); vtkSmartPointer<vtkRenderer> rightRenderer = vtkSmartPointer<vtkRenderer>::New(); rightRenderer->SetViewport(rightViewport); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600,300); renderWindow->AddRenderer(leftRenderer); renderWindow->AddRenderer(rightRenderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actor to the scene leftRenderer->AddActor(originalActor); rightRenderer->AddActor(filledActor); leftRenderer->SetBackground(colors->GetColor3d("PaleGreen").GetData()); leftRenderer->GetActiveCamera()->SetPosition(0, -1, 0); leftRenderer->GetActiveCamera()->SetFocalPoint(0, 0, 0); leftRenderer->GetActiveCamera()->SetViewUp(0, 0, 1); leftRenderer->GetActiveCamera()->Azimuth(30); leftRenderer->GetActiveCamera()->Elevation(30); leftRenderer->ResetCamera(); rightRenderer->SetBackground(colors->GetColor3d("LightGreen").GetData()); // Share the camera rightRenderer->SetActiveCamera(leftRenderer->GetActiveCamera()); // Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; } void GenerateData(vtkPolyData* input) { // Create a sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->Update(); // Remove some cells vtkSmartPointer<vtkIdTypeArray> ids = vtkSmartPointer<vtkIdTypeArray>::New(); ids->SetNumberOfComponents(1); // Set values ids->InsertNextValue(2); ids->InsertNextValue(10); vtkSmartPointer<vtkSelectionNode> selectionNode = vtkSmartPointer<vtkSelectionNode>::New(); selectionNode->SetFieldType(vtkSelectionNode::CELL); selectionNode->SetContentType(vtkSelectionNode::INDICES); selectionNode->SetSelectionList(ids); selectionNode->GetProperties()->Set(vtkSelectionNode::INVERSE(), 1); //invert the selection vtkSmartPointer<vtkSelection> selection = vtkSmartPointer<vtkSelection>::New(); selection->AddNode(selectionNode); vtkSmartPointer<vtkExtractSelection> extractSelection = vtkSmartPointer<vtkExtractSelection>::New(); extractSelection->SetInputConnection(0, sphereSource->GetOutputPort()); extractSelection->SetInputData(1, selection); extractSelection->Update(); // In selection vtkSmartPointer<vtkDataSetSurfaceFilter> surfaceFilter = vtkSmartPointer<vtkDataSetSurfaceFilter>::New(); surfaceFilter->SetInputConnection(extractSelection->GetOutputPort()); surfaceFilter->Update(); input->ShallowCopy(surfaceFilter->GetOutput()); } // Snippets namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName) { vtkSmartPointer<vtkPolyData> polyData; std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName)); if (extension == ".ply") { vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtp") { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".obj") { vtkSmartPointer<vtkOBJReader> reader = vtkSmartPointer<vtkOBJReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".stl") { vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtk") { vtkSmartPointer<vtkPolyDataReader> reader = vtkSmartPointer<vtkPolyDataReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".g") { vtkSmartPointer<vtkBYUReader> reader = vtkSmartPointer<vtkBYUReader>::New(); reader->SetGeometryFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else { vtkSmartPointer<vtkSphereSource> source = vtkSmartPointer<vtkSphereSource>::New(); source->Update(); polyData = source->GetOutput(); } return polyData; } }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(FillHoles) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(FillHoles MACOSX_BUNDLE FillHoles.cxx ) target_link_libraries(FillHoles ${VTK_LIBRARIES})
Download and Build FillHoles¶
Click here to download FillHoles and its CMakeLists.txt file. Once the tarball FillHoles.tar has been downloaded and extracted,
cd FillHoles/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FillHoles
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.