PolyLine1
VTKExamples/Cxx/GeometricObjects/PolyLine1
Code¶
PolyLine1.cxx
#include <vtkActor.h> #include <vtkCellArray.h> #include <vtkMath.h> #include <vtkNamedColors.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSmartPointer.h> #include <vtkVersion.h> #include <algorithm> #include <array> #include <cmath> #include <vector> int main(int, char* []) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Set the background color. std::array<unsigned char , 4> bkg{{26, 51, 102, 255}}; colors->SetColor("BkgColor", bkg.data()); // vtkPoints represents 3D points. The data model for vtkPoints is an array of // vx-vy-vz triplets accessible by (point or cell) id. vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->SetNumberOfPoints(6); double c = std::cos(vtkMath::Pi() / 6); // helper variable points->SetPoint(0, 0.0, -1.0, 0.0); points->SetPoint(1, c, -0.5, 0.0); points->SetPoint(2, c, 0.5, 0.0); points->SetPoint(3, 0.0, 1.0, 0.0); points->SetPoint(4, -c, 0.5, 0.0); points->SetPoint(5, -c, -0.5, 0.0); // vtkCellArray is a supporting object that explicitly represents cell // connectivity. // The cell array structure is a raw integer list of the form: // (n,id1,id2,...,idn, n,id1,id2,...,idn, ...) where n is the number of points // in // the cell, and id is a zero-offset index into an associated point list. vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New(); lines->InsertNextCell(7); lines->InsertCellPoint(0); lines->InsertCellPoint(1); lines->InsertCellPoint(2); lines->InsertCellPoint(3); lines->InsertCellPoint(4); lines->InsertCellPoint(5); lines->InsertCellPoint(0); // vtkPolyData is a data object that is a concrete implementation of // vtkDataSet. // vtkPolyData represents a geometric structure consisting of vertices, lines, // polygons, and/or triangle strips vtkSmartPointer<vtkPolyData> polygon = vtkSmartPointer<vtkPolyData>::New(); polygon->SetPoints(points); polygon->SetLines(lines); // vtkPolyDataMapper is a class that maps polygonal data (i.e., vtkPolyData) // to graphics primitives vtkSmartPointer<vtkPolyDataMapper> polygonMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); polygonMapper->SetInputData(polygon); polygonMapper->Update(); // Create an actor to represent the polygon. The actor orchestrates rendering // of // the mapper's graphics primitives. An actor also refers to properties via a // vtkProperty instance, and includes an internal transformation matrix. We // set this actor's mapper to be polygonMapper which we created above. vtkSmartPointer<vtkActor> polygonActor = vtkSmartPointer<vtkActor>::New(); polygonActor->SetMapper(polygonMapper); polygonActor->GetProperty()->SetColor( colors->GetColor3d("AliceBlue").GetData()); // Create the Renderer and assign actors to it. A renderer is like a // viewport. It is part or all of a window on the screen and it is // responsible for drawing the actors it has. We also set the // background color here. vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New(); ren->AddActor(polygonActor); ren->SetBackground(colors->GetColor3d("BkgColor").GetData()); // Automatically set up the camera based on the visible actors. // The camera will reposition itself to view the center point of the actors, // and move along its initial view plane normal // (i.e., vector defined from camera position to focal point) so that all of // the // actors can be seen. ren->ResetCamera(); // Finally we create the render window which will show up on the screen // We put our renderer into the render window using AddRenderer. We // also set the size to be 300 pixels by 300. vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->SetWindowName("OrderedPolyLine"); renWin->AddRenderer(ren); renWin->SetSize(300, 300); // The vtkRenderWindowInteractor class watches for events (e.g., keypress, // mouse) in the vtkRenderWindow. These events are translated into // event invocations that VTK understands (see VTK/Common/vtkCommand.h // for all events that VTK processes). Then observers of these VTK // events can process them as appropriate. vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); iren->Initialize(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(PolyLine1) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(PolyLine1 MACOSX_BUNDLE PolyLine1.cxx ) target_link_libraries(PolyLine1 ${VTK_LIBRARIES})
Download and Build PolyLine1¶
Click here to download PolyLine1 and its CMakeLists.txt file. Once the tarball PolyLine1.tar has been downloaded and extracted,
cd PolyLine1/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PolyLine1
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.