LineOnMesh
VTKExamples/Python/DataManipulation/LineOnMesh
Description
Create a terrain with regularly spaced points and smooth the terrain (see . Then, a vtkCellLocator is used to find the intersection between vertical lines and the surface (using the IntersectWithLine method). Each intersection is saved as x, y, z coordinates and used to plot a spline on the surface.
*Contributed by Michka Popoff
Code
LineOnMesh.py
#!/usr/bin/env python
import vtk
import random
import numpy
# Make a 32 x 32 grid
size = 32
# Define z values for the topography
topography = numpy.zeros([size, size])
for i in range(size):
for j in range(size):
topography[i][j] = random.randrange(0, 5)
# Define points, triangles and colors
colors = vtk.vtkUnsignedCharArray()
colors.SetNumberOfComponents(3)
points = vtk.vtkPoints()
triangles = vtk.vtkCellArray()
# Build the meshgrid manually
count = 0
for i in range(size-1):
for j in range(size-1):
z1 = topography[i][j]
z2 = topography[i][j+1]
z3 = topography[i+1][j]
# Triangle 1
points.InsertNextPoint(i, j, z1)
points.InsertNextPoint(i, (j+1), z2)
points.InsertNextPoint((i+1), j, z3)
triangle = vtk.vtkTriangle()
triangle.GetPointIds().SetId(0, count)
triangle.GetPointIds().SetId(1, count + 1)
triangle.GetPointIds().SetId(2, count + 2)
triangles.InsertNextCell(triangle)
z1 = topography[i][j+1]
z2 = topography[i+1][j+1]
z3 = topography[i+1][j]
# Triangle 2
points.InsertNextPoint(i, (j+1), z1)
points.InsertNextPoint((i+1), (j+1), z2)
points.InsertNextPoint((i+1), j, z3)
triangle = vtk.vtkTriangle()
triangle.GetPointIds().SetId(0, count + 3)
triangle.GetPointIds().SetId(1, count + 4)
triangle.GetPointIds().SetId(2, count + 5)
count += 6
triangles.InsertNextCell(triangle)
# Add some color
r = [int(i/float(size)*255),int(j/float(size)*255),0]
colors.InsertNextTupleValue(r)
colors.InsertNextTupleValue(r)
colors.InsertNextTupleValue(r)
colors.InsertNextTupleValue(r)
colors.InsertNextTupleValue(r)
colors.InsertNextTupleValue(r)
# Create a polydata object
trianglePolyData = vtk.vtkPolyData()
# Add the geometry and topology to the polydata
trianglePolyData.SetPoints(points)
trianglePolyData.GetPointData().SetScalars(colors)
trianglePolyData.SetPolys(triangles)
# Clean the polydata so that the edges are shared !
cleanPolyData = vtk.vtkCleanPolyData()
cleanPolyData.SetInputData(trianglePolyData)
# Use a filter to smooth the data (will add triangles and smooth)
smooth_loop = vtk.vtkLoopSubdivisionFilter()
smooth_loop.SetNumberOfSubdivisions(3)
smooth_loop.SetInputConnection(cleanPolyData.GetOutputPort())
# Create a mapper and actor for smoothed dataset
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(smooth_loop.GetOutputPort())
actor_loop = vtk.vtkActor()
actor_loop.SetMapper(mapper)
actor_loop.GetProperty().SetInterpolationToFlat()
# Update the pipeline so that vtkCellLocator finds cells !
smooth_loop.Update()
# Define a cellLocator to be able to compute intersections between lines
# and the surface
locator = vtk.vtkCellLocator()
locator.SetDataSet(smooth_loop.GetOutput())
locator.BuildLocator()
maxloop = 1000
dist = 20.0/maxloop
tolerance = 0.001
# Make a list of points. Each point is the intersection of a vertical line
# defined by p1 and p2 and the surface.
points = vtk.vtkPoints()
for i in range(maxloop):
p1 = [2+i*dist, 16, -1]
p2 = [2+i*dist, 16, 6]
# Outputs (we need only pos which is the x, y, z position
# of the intersection)
t = vtk.mutable(0)
pos = [0.0, 0.0, 0.0]
pcoords = [0.0, 0.0, 0.0]
subId = vtk.mutable(0)
locator.IntersectWithLine(p1, p2, tolerance, t, pos, pcoords, subId)
# Add a slight offset in z
pos[2] += 0.01
# Add the x, y, z position of the intersection
points.InsertNextPoint(pos)
# Create a spline and add the points
spline = vtk.vtkParametricSpline()
spline.SetPoints(points)
functionSource = vtk.vtkParametricFunctionSource()
functionSource.SetUResolution(maxloop)
functionSource.SetParametricFunction(spline)
# Map the spline
mapper = vtk.vtkPolyDataMapper()
mapper.SetInputConnection(functionSource.GetOutputPort())
# Define the line actor
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor([1.0, 0.0, 0.0])
actor.GetProperty().SetLineWidth(3)
# Visualize
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
# Add actors and render
renderer.AddActor(actor)
renderer.AddActor(actor_loop)
renderer.SetBackground(1, 1, 1) # Background color white
renderWindow.SetSize(800, 800)
renderWindow.Render()
renderWindowInteractor.Start()