VTKExamples/Python/GeometricObjects/Display/Cone2
Description
create a rendering window and renderer
ren = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(ren) WIDTH=640 HEIGHT=480 renWin.SetSize(WIDTH,HEIGHT)
create a renderwindowinteractor
iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin)
create cone
cone = vtk.vtkConeSource() cone.SetResolution(60) cone.SetCenter(-2,0,0)
mapper
coneMapper = vtk.vtkPolyDataMapper() coneMapper.SetInput(cone.GetOutput())
actor
coneActor = vtk.vtkActor() coneActor.SetMapper(coneMapper)
assign actor to the renderer
ren.AddActor(coneActor)
enable user interface interactor
iren.Initialize() renWin.Render() iren.Start()
Code
Cone2.py
import vtk
coneSource = vtk.vtkConeSource()
#coneSource.SetResolution(60)
#coneSource.SetCenter(-2,0,0)
# Create a mapper and actor
mapper = vtk.vtkPolyDataMapper()
mapper.SetInput(coneSource.GetOutput())
actor = vtk.vtkActor()
actor.SetMapper(mapper)
# Visualize
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
renderer.SetBackground(.1, .2, .3) # Background color dark blue
renderer.SetBackground(.3, .2, .1) # Background color dark red
renderWindow.Render()
renderWindowInteractor.Start()