MultipleInputPorts
VTKExamples/Cxx/Developers/MultipleInputPorts
Code
MultipleInputPorts.cxx
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include "vtkTestMultipleInputPortsFilter.h"
int main (int argc, char *argv[])
{
vtkSmartPointer<vtkSphereSource> sphereSource1 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource1->SetThetaResolution(5);
sphereSource1->Update();
vtkSmartPointer<vtkSphereSource> sphereSource2 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource2->SetThetaResolution(10);
sphereSource2->Update();
vtkSmartPointer<vtkTestMultipleInputPortsFilter> filter =
vtkSmartPointer<vtkTestMultipleInputPortsFilter>::New();
filter->SetInputConnection(0, sphereSource1->GetOutputPort());
filter->SetInputConnection(1, sphereSource2->GetOutputPort());
filter->Update();
return EXIT_SUCCESS;
}
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(MultipleInputPorts)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(MultipleInputPorts MACOSX_BUNDLE MultipleInputPorts.cxx)
target_link_libraries(MultipleInputPorts ${VTK_LIBRARIES})
Download and Build MultipleInputPorts
Click here to download MultipleInputPorts and its CMakeLists.txt file. Once the tarball MultipleInputPorts.tar has been downloaded and extracted,
cd MultipleInputPorts/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleInputPorts
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.