DiscreteMarchingCubes
VTKExamples/Cxx/Modelling/DiscreteMarchingCubes
Description¶
Creates surfaces from labelled data. Volume data does not always contain samples of continuous data. A volume may contain discrete integer values, often the result of segmentation. vtkDiscreteMarchingCubes creates surfaces from these segmented volumes using a modified marching cubes algorithm. The algorithm generates one or more models representing the boundaries between the specified label and the adjacent structures. One or more label values must be specified to generate the models. The boundary positions are always defined to be half-way between adjacent voxels.
Seealso
SmoothDiscreteMarchingCubes produces smooth models.
Code¶
DiscreteMarchingCubes.cxx
#include <vtkSmartPointer.h> #include <vtkDiscreteMarchingCubes.h> #include <vtkMath.h> #include <vtkImageData.h> #include <vtkSphere.h> #include <vtkSampleFunction.h> #include <vtkImageThreshold.h> #include <vtkImageMathematics.h> #include <vtkPolyDataMapper.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkActor.h> #include <vtkLookupTable.h> #include <vtkNamedColors.h> static vtkSmartPointer<vtkLookupTable> MakeColors (unsigned int n); static vtkSmartPointer<vtkImageData> MakeBlob(int n, double radius); int main (int /*argc*/, char * /* argv */ []) { int n = 20; double radius = 8; vtkSmartPointer<vtkImageData> blob = MakeBlob(n, radius); vtkSmartPointer<vtkDiscreteMarchingCubes> discrete = vtkSmartPointer<vtkDiscreteMarchingCubes>::New(); discrete->SetInputData(blob); discrete->GenerateValues(n, 1, n); vtkSmartPointer<vtkLookupTable> lut = MakeColors(n); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(discrete->GetOutputPort()); mapper->SetLookupTable(lut); mapper->SetScalarRange(0, lut->GetNumberOfColors()); // Create the RenderWindow, Renderer and both Actors // vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); ren1->AddActor(actor); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); ren1->SetBackground(colors->GetColor3d("Burlywood").GetData()); renWin->Render(); iren->Start(); return EXIT_SUCCESS; } vtkSmartPointer<vtkImageData> MakeBlob(int n, double radius) { vtkSmartPointer<vtkMath> math = vtkSmartPointer<vtkMath>::New(); vtkSmartPointer<vtkImageData> blobImage = vtkSmartPointer<vtkImageData>::New(); for (int i = 0; i < n; ++i) { vtkSmartPointer<vtkSphere> sphere = vtkSmartPointer<vtkSphere>::New(); sphere->SetRadius(radius); double maxR = 50 - 2.0 * radius; sphere->SetCenter(int(math->Random(-maxR, maxR)), int(math->Random(-maxR, maxR)), int(math->Random(-maxR, maxR))); vtkSmartPointer<vtkSampleFunction> sampler = vtkSmartPointer<vtkSampleFunction>::New(); sampler->SetImplicitFunction(sphere); sampler->SetOutputScalarTypeToFloat(); sampler->SetSampleDimensions(100, 100, 100); sampler->SetModelBounds(-50, 50, -50, 50, -50, 50); vtkSmartPointer<vtkImageThreshold> thres = vtkSmartPointer<vtkImageThreshold>::New(); thres->SetInputConnection(sampler->GetOutputPort()); thres->ThresholdByLower(radius * radius); thres->ReplaceInOn(); thres->ReplaceOutOn(); thres->SetInValue(i + 1); thres->SetOutValue(0); thres->Update(); if (i == 0) { blobImage->DeepCopy(thres->GetOutput()); } vtkSmartPointer<vtkImageMathematics> maxValue = vtkSmartPointer<vtkImageMathematics>::New(); maxValue->SetInputData(0, blobImage); maxValue->SetInputData(1, thres->GetOutput()); maxValue->SetOperationToMax(); maxValue->Modified(); maxValue->Update(); blobImage->DeepCopy(maxValue->GetOutput()); } return blobImage; } // Generate some random colors vtkSmartPointer<vtkLookupTable> MakeColors (unsigned int n) { vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New(); lut->SetNumberOfColors(n); lut->SetTableRange(0, n - 1); lut->SetScaleToLinear(); lut->Build(); lut->SetTableValue(0, 0, 0, 0, 1); vtkSmartPointer<vtkMath> math = vtkSmartPointer<vtkMath>::New(); math->RandomSeed(5071); for ( int i = 1; i < static_cast<int>(n); ++i) { lut->SetTableValue(i, math->Random(.4, 1), math->Random(.4, 1), math->Random(.4, 1), 1.0); } return lut; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(DiscreteMarchingCubes) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(DiscreteMarchingCubes MACOSX_BUNDLE DiscreteMarchingCubes.cxx ) target_link_libraries(DiscreteMarchingCubes ${VTK_LIBRARIES})
Download and Build DiscreteMarchingCubes¶
Click here to download DiscreteMarchingCubes and its CMakeLists.txt file. Once the tarball DiscreteMarchingCubes.tar has been downloaded and extracted,
cd DiscreteMarchingCubes/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DiscreteMarchingCubes
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.