# Cube

VTKExamples/Python/GeometricObjects/Cube

### Description

Generates a cube using vtkBoxSource with 6 sides. Each side is one quad.

Seealso

TessellatedBoxSource generates multiple quads or triangles per side.

### Code

Cube.py

    #!/usr/bin/env python

    import vtk

    def main():
        colors = vtk.vtkNamedColors()

        # Create a cube.
        cubeSource = vtk.vtkCubeSource()

        shrink = vtk.vtkShrinkFilter()
        shrink.SetInputConnection(cubeSource.GetOutputPort())
        shrink.SetShrinkFactor(.9)

        # Create a mapper and actor.

        mapper = vtk.vtkDataSetMapper()
        mapper.SetInputConnection(shrink.GetOutputPort())

        back = vtk.vtkProperty()
        back.SetColor(colors.GetColor3d("Tomato"))

        actor = vtk.vtkActor()
        actor.SetMapper(mapper)
        actor.GetProperty().EdgeVisibilityOn()
        actor.GetProperty().SetColor(colors.GetColor3d("Banana"))
        actor.SetBackfaceProperty(back)

        # Create a renderer, render window, and interactor.
        renderer = vtk.vtkRenderer()
        renderWindow = vtk.vtkRenderWindow()
        renderWindow.AddRenderer(renderer)
        renderWindowInteractor = vtk.vtkRenderWindowInteractor()
        renderWindowInteractor.SetRenderWindow(renderWindow)

        # Add the actors to the scene
        renderer.AddActor(actor)
        renderer.SetBackground(colors.GetColor3d("Silver"))

        renderer.ResetCamera()
        renderer.GetActiveCamera().Azimuth(30)
        renderer.GetActiveCamera().Elevation(30)
        renderer.ResetCameraClippingRange()

        # Render and interact
        renderWindow.Render()
        renderWindowInteractor.Start()

    if __name__ == "__main__":
        main()