# IdealHighPass

VTKExamples/Cxx/ImageProcessing/IdealHighPass

### Description

Low-pass and high-pass filtering become trivial in the frequency domain. A portion of the pixels are simply masked or attenuated. This example shows a high pass Butterworth filter that attenuates the frequency domain image with the function `out(i, j) = 1 / (1 + pow(CutOff/Freq(i,j), 2*Order))`.

The gradual attenuation of the filter is important. The ideal high-pass filter, shown in the same exaample, simply masks a set of pixels in the frequency domain. The abrupt transition causes a ringing effect in the spatial domain.

### Code

IdealHighPass.cxx

    #include <vtkCamera.h>
    #include <vtkImageActor.h>
    #include <vtkImageButterworthHighPass.h>
    #include <vtkImageExtractComponents.h>
    #include <vtkImageFFT.h>
    #include <vtkImageIdealHighPass.h>
    #include <vtkImageMapper3D.h>
    #include <vtkImageMapToWindowLevelColors.h>
    #include <vtkImageProperty.h>
    #include <vtkImageReader2.h>
    #include <vtkImageReader2Factory.h>
    #include <vtkImageRFFT.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkNamedColors.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkSmartPointer.h>

     int main (int argc, char *argv[])
    {
      // Verify input arguments
      if ( argc < 2 )
      {
        std::cout << "Usage: " << argv[0]
                  << " Filename" << std::endl;
        return EXIT_FAILURE;
      }

      // Read the image
      vtkSmartPointer<vtkImageReader2Factory> readerFactory =
        vtkSmartPointer<vtkImageReader2Factory>::New();
      vtkImageReader2 *reader = readerFactory->CreateImageReader2(argv[1]);
      reader->SetFileName(argv[1]);
      reader->Update();

      vtkSmartPointer<vtkImageFFT> fft =
        vtkSmartPointer<vtkImageFFT>::New();
      fft->SetInputConnection(reader->GetOutputPort());

      vtkSmartPointer<vtkImageIdealHighPass> idealHighPass =
        vtkSmartPointer<vtkImageIdealHighPass>::New();
      idealHighPass->SetInputConnection(fft->GetOutputPort());
      idealHighPass->SetXCutOff(0.1);
      idealHighPass->SetYCutOff(0.1);

      vtkSmartPointer<vtkImageRFFT> idealRfft =
        vtkSmartPointer<vtkImageRFFT>::New();
      idealRfft->SetInputConnection(idealHighPass->GetOutputPort());

      vtkSmartPointer<vtkImageExtractComponents> idealReal =
        vtkSmartPointer<vtkImageExtractComponents>::New();
      idealReal->SetInputConnection(idealRfft->GetOutputPort());
      idealReal->SetComponents(0);

      vtkSmartPointer<vtkImageButterworthHighPass> butterworthHighPass =
        vtkSmartPointer<vtkImageButterworthHighPass>::New();
      butterworthHighPass->SetInputConnection(fft->GetOutputPort());
      butterworthHighPass->SetXCutOff(0.1);
      butterworthHighPass->SetYCutOff(0.1);

      vtkSmartPointer<vtkImageRFFT> butterworthRfft =
        vtkSmartPointer<vtkImageRFFT>::New();
      butterworthRfft->SetInputConnection(butterworthHighPass->GetOutputPort());

      vtkSmartPointer<vtkImageExtractComponents> butterworthReal =
        vtkSmartPointer<vtkImageExtractComponents>::New();
      butterworthReal->SetInputConnection(butterworthRfft->GetOutputPort());
      butterworthReal->SetComponents(0);

      // Create actors
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkImageMapToWindowLevelColors> idealColor =
        vtkSmartPointer<vtkImageMapToWindowLevelColors>::New();
      idealColor->SetWindow(500);
      idealColor->SetLevel(0);
      idealColor->SetInputConnection(idealReal->GetOutputPort());

      vtkSmartPointer<vtkImageActor> idealActor =
        vtkSmartPointer<vtkImageActor>::New();
      idealActor->GetMapper()->SetInputConnection(idealColor->GetOutputPort());
      idealActor->GetProperty()->SetInterpolationTypeToNearest();

      vtkSmartPointer<vtkImageMapToWindowLevelColors> butterworthColor =
        vtkSmartPointer<vtkImageMapToWindowLevelColors>::New();
      butterworthColor->SetWindow(500);
      butterworthColor->SetLevel(0);
      butterworthColor->SetInputConnection(butterworthReal->GetOutputPort());

      vtkSmartPointer<vtkImageActor> butterworthActor =
        vtkSmartPointer<vtkImageActor>::New();
      butterworthActor->GetMapper()->SetInputConnection(butterworthColor->GetOutputPort());
      butterworthActor->GetProperty()->SetInterpolationTypeToNearest();

      // Setup renderers
      vtkSmartPointer<vtkRenderer> idealRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      idealRenderer->SetViewport(0.0, 0.0, 0.5, 1.0);
      idealRenderer->AddActor(idealActor);
      idealRenderer->ResetCamera();
      idealRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

      vtkSmartPointer<vtkRenderer> butterworthRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      butterworthRenderer->SetViewport(0.5, 0.0, 1.0, 1.0);
      butterworthRenderer->AddActor(butterworthActor);
      butterworthRenderer->SetActiveCamera(idealRenderer->GetActiveCamera());
      butterworthRenderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData());

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->SetSize(600, 300);
      renderWindow->AddRenderer(idealRenderer);
      renderWindow->AddRenderer(butterworthRenderer);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      vtkSmartPointer<vtkInteractorStyleImage> style =
        vtkSmartPointer<vtkInteractorStyleImage>::New();

      renderWindowInteractor->SetInteractorStyle(style);

      renderWindowInteractor->SetRenderWindow(renderWindow);
      idealRenderer->GetActiveCamera()->Dolly(1.4);
      idealRenderer->ResetCameraClippingRange();
      renderWindowInteractor->Initialize();

      renderWindowInteractor->Start();

      reader->Delete();
      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(IdealHighPass)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(IdealHighPass MACOSX_BUNDLE IdealHighPass.cxx )

    target_link_libraries(IdealHighPass ${VTK_LIBRARIES})

### Download and Build IdealHighPass

Click here to download IdealHighPass and its CMakeLists.txt file. Once the tarball IdealHighPass.tar has been downloaded and extracted,

    cd IdealHighPass/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./IdealHighPass

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.