# SplatFace

VTKExamples/Cxx/VisualizationAlgorithms/SplatFace

### Code

SplatFace.cxx

    #include <vtkGaussianSplatter.h>

    #include <vtkActor.h>
    #include <vtkCamera.h>
    #include <vtkContourFilter.h>
    #include <vtkMaskPoints.h>
    #include <vtkNamedColors.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkPolyDataNormals.h>
    #include <vtkPolyDataReader.h>
    #include <vtkProperty.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>

    int main (int argc, char *argv[])
    {
      if (argc < 2)
      {
        std::cout << "Usage: " << argv[0] << " fran_cut.vtk" << std::endl;
        return EXIT_FAILURE;
      }
    // Create the RenderWindow, Renderer and both Actors
    //
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkRenderer> ren1 =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renWin =
        vtkSmartPointer<vtkRenderWindow>::New();
      renWin->AddRenderer(ren1);

      vtkSmartPointer<vtkRenderWindowInteractor> iren =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      iren->SetRenderWindow(renWin);

    // read cyberware file
    //
      vtkSmartPointer<vtkPolyDataReader> cyber =
        vtkSmartPointer<vtkPolyDataReader>::New();
      cyber->SetFileName(argv[1]);

      vtkSmartPointer<vtkPolyDataNormals> normals =
        vtkSmartPointer<vtkPolyDataNormals>::New();
      normals->SetInputConnection(cyber->GetOutputPort());

      vtkSmartPointer<vtkMaskPoints> mask =
        vtkSmartPointer<vtkMaskPoints>::New();
      mask->SetInputConnection(normals->GetOutputPort());
      mask->SetOnRatio(8);

    //    mask RandomModeOn
      vtkSmartPointer<vtkGaussianSplatter> splatter =
        vtkSmartPointer<vtkGaussianSplatter>::New();
      splatter->SetInputConnection(mask->GetOutputPort());
      splatter->SetSampleDimensions(100, 100, 100);
      splatter->SetEccentricity(2.5);
      splatter->NormalWarpingOn();
      splatter->SetScaleFactor(1.0);
      splatter->SetRadius(0.025);

      vtkSmartPointer<vtkContourFilter> contour =
        vtkSmartPointer<vtkContourFilter>::New();
      contour->SetInputConnection(splatter->GetOutputPort());
      contour->SetValue(0, 0.25);

      vtkSmartPointer<vtkPolyDataMapper> splatMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      splatMapper->SetInputConnection(contour->GetOutputPort());
      splatMapper->ScalarVisibilityOff();

      vtkSmartPointer<vtkActor> splatActor =
        vtkSmartPointer<vtkActor>::New();
      splatActor->SetMapper(splatMapper);
      splatActor->GetProperty()->SetColor(colors->GetColor3d("Flesh").GetData());

      vtkSmartPointer<vtkPolyDataMapper> cyberMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      cyberMapper->SetInputConnection(cyber->GetOutputPort());
      cyberMapper->ScalarVisibilityOff();

      vtkSmartPointer<vtkActor> cyberActor =
        vtkSmartPointer<vtkActor>::New();
      cyberActor->SetMapper(cyberMapper);
      cyberActor->GetProperty()->SetRepresentationToWireframe();
      cyberActor->GetProperty()->SetColor(colors->GetColor3d("Turquoise").GetData());

    // Add the actors to the renderer, set the background and size
    //
      ren1->AddActor(cyberActor);
      ren1->AddActor(splatActor);
      ren1->SetBackground(colors->GetColor3d("Wheat").GetData());
      renWin->SetSize(640, 480);

      vtkSmartPointer<vtkCamera> camera =
        vtkSmartPointer<vtkCamera>::New();
      camera->SetClippingRange(0.0332682, 1.66341);
      camera->SetFocalPoint(0.0511519, -0.127555, -0.0554379);
      camera->SetPosition(0.516567, -0.124763, -0.349538);
      camera->SetViewAngle(18.1279);
      camera->SetViewUp(-0.013125, 0.99985, -0.0112779);
      ren1->SetActiveCamera(camera);

    // render the image
    //
      renWin->Render();
      iren->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(SplatFace)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(SplatFace MACOSX_BUNDLE SplatFace.cxx )

    target_link_libraries(SplatFace ${VTK_LIBRARIES})

### Download and Build SplatFace

Click here to download SplatFace and its CMakeLists.txt file. Once the tarball SplatFace.tar has been downloaded and extracted,

    cd SplatFace/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./SplatFace

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.