Mace
VTKExamples/Python/Rendering/Mace
Code¶
Mace.py
#!/usr/bin/env python import vtk def main(): colors = vtk.vtkNamedColors() renderer = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(renderer) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) sphere = vtk.vtkSphereSource() sphere.SetThetaResolution(8) sphere.SetPhiResolution(8) sphereMapper = vtk.vtkPolyDataMapper() sphereMapper.SetInputConnection(sphere.GetOutputPort()) sphereActor = vtk.vtkActor() sphereActor.SetMapper(sphereMapper) cone = vtk.vtkConeSource() cone.SetResolution(6) glyph = vtk.vtkGlyph3D() glyph.SetInputConnection(sphere.GetOutputPort()) glyph.SetSourceConnection(cone.GetOutputPort()) glyph.SetVectorModeToUseNormal() glyph.SetScaleModeToScaleByVector() glyph.SetScaleFactor(0.25) spikeMapper = vtk.vtkPolyDataMapper() spikeMapper.SetInputConnection(glyph.GetOutputPort()) spikeActor = vtk.vtkActor() spikeActor.SetMapper(spikeMapper) renderer.AddActor(sphereActor) renderer.AddActor(spikeActor) renderer.SetBackground(colors.GetColor3d("SlateGray")) renWin.SetSize(640, 480) # Interact with the data. renWin.Render() iren.Start() if __name__ == '__main__': main()