HyperTreeGridSource
VTKExamples/Python/HyperTreeGrid/HyperTreeGridSource
Code¶
HyperTreeGridSource.py
#!/usr/bin/env python import vtk def main(): colors = vtk.vtkNamedColors() # Create hyper tree grid source source = vtk.vtkHyperTreeGridSource() source.SetMaximumLevel( 6 ) source.SetGridSize( 3, 3, 2 ) source.SetGridScale( 1.5, 1., .7 ) source.SetDimension( 3 ) source.SetBranchFactor( 4 ) source.SetDescriptor( "RRR .R. .RR ..R ..R .R.|R.......................... ........................... ........................... .............R............. ....RR.RR........R......... .....RRRR.....R.RR......... ........................... ........................... ...........................|........................... ........................... ........................... ...RR.RR.......RR.......... ........................... RR......................... ........................... ........................... ........................... ........................... ........................... ........................... ........................... ............RRR............|........................... ........................... .......RR.................. ........................... ........................... ........................... ........................... ........................... ........................... ........................... ...........................|........................... ..........................." ) source.Update() shrink = vtk.vtkShrinkFilter() shrink.SetInputConnection(source.GetOutputPort()) shrink.SetShrinkFactor( .8 ) mapper = vtk.vtkDataSetMapper() mapper.SetInputConnection(shrink.GetOutputPort()) mapper.ScalarVisibilityOff() actor = vtk.vtkActor() actor.SetMapper(mapper) actor.GetProperty().SetDiffuseColor(colors.GetColor3d("Burlywood")) #Create the RenderWindow, Renderer and both Actors renderer = vtk.vtkRenderer() renderWindow = vtk.vtkRenderWindow() renderWindow.AddRenderer(renderer) interactor = vtk.vtkRenderWindowInteractor() interactor.SetRenderWindow(renderWindow) renderer.SetBackground(colors.GetColor3d("SlateGray")) renderer.AddActor(actor) renderer.ResetCamera() renderer.GetActiveCamera().Azimuth(150) renderer.GetActiveCamera().Elevation(30) renderer.ResetCameraClippingRange() renderWindow.SetSize(640, 480) interactor.Start() if __name__ == '__main__': main()