Quad
VTKExamples/Python/GeometricObjects/Quad
Code¶
Quad.py
#!/usr/bin/env python import vtk def main(): colors = vtk.vtkNamedColors() # Create four points (must be in counter clockwise order) p0 = [0.0, 0.0, 0.0] p1 = [1.0, 0.0, 0.0] p2 = [1.0, 1.0, 0.0] p3 = [0.0, 1.0, 0.0] # Add the points to a vtkPoints object points = vtk.vtkPoints() points.InsertNextPoint(p0) points.InsertNextPoint(p1) points.InsertNextPoint(p2) points.InsertNextPoint(p3) # Create a quad on the four points quad = vtk.vtkQuad() quad.GetPointIds().SetId(0, 0) quad.GetPointIds().SetId(1, 1) quad.GetPointIds().SetId(2, 2) quad.GetPointIds().SetId(3, 3) # Create a cell array to store the quad in quads = vtk.vtkCellArray() quads.InsertNextCell(quad) # Create a polydata to store everything in polydata = vtk.vtkPolyData() # Add the points and quads to the dataset polydata.SetPoints(points) polydata.SetPolys(quads) # Setup actor and mapper mapper = vtk.vtkPolyDataMapper() mapper.SetInputData(polydata) actor = vtk.vtkActor() actor.SetMapper(mapper) actor.GetProperty().SetColor(colors.GetColor3d("Silver")) # Setup render window, renderer, and interactor renderer = vtk.vtkRenderer() renderWindow = vtk.vtkRenderWindow() renderWindow.SetWindowName("Quad") renderWindow.AddRenderer(renderer) renderWindowInteractor = vtk.vtkRenderWindowInteractor() renderWindowInteractor.SetRenderWindow(renderWindow) renderer.AddActor(actor) renderer.SetBackground(colors.GetColor3d("Salmon")) renderWindow.Render() renderWindowInteractor.Start() if __name__ == '__main__': main()