VertexGlyphFilter
VTKExamples/Java/Filtering/VertexGlyphFilter
Description¶
This example creates a set of points and adds a vertex at each point using vtkVertexGlyphFilter.
Code¶
VertexGlyphFilter.java
import vtk.vtkRenderWindow; import vtk.vtkActor; import vtk.vtkNativeLibrary; import vtk.vtkPoints; import vtk.vtkPolyData; import vtk.vtkPolyDataMapper; import vtk.vtkNamedColors; import vtk.vtkRenderer; import vtk.vtkRenderWindowInteractor; import vtk.vtkVertexGlyphFilter; public class VertexGlyphFilter { //----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String args[]) { vtkNamedColors colors = new vtkNamedColors(); //For Actor Color double actorColor[] = new double[4]; //Renderer Background Color double Bgcolor[] = new double[4]; colors.GetColor("Black", actorColor); colors.GetColor("Gold", Bgcolor); vtkPoints Points = new vtkPoints(); Points.InsertNextPoint(0.0, 0.0, 0.0); Points.InsertNextPoint(1.0, 1.0, 1.0); Points.InsertNextPoint(2.0, 2.0, 2.0); vtkPolyData PolyData = new vtkPolyData(); PolyData.SetPoints(Points); vtkVertexGlyphFilter VGF = new vtkVertexGlyphFilter(); VGF.AddInputData(PolyData); VGF.Update(); //Create a Mapper and Actor vtkPolyDataMapper mapper = new vtkPolyDataMapper(); mapper.SetInputConnection(VGF.GetOutputPort()); vtkActor actor = new vtkActor(); actor.SetMapper(mapper); actor.GetProperty().SetColor(actorColor); actor.GetProperty().SetPointSize(10); //Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualize the actor ren.AddActor(actor); ren.SetBackground(Bgcolor); renWin.SetSize(300, 300); renWin.Render(); iren.Initialize(); iren.Start(); } }