AngleWidget2D
VTKExamples/Cxx/Widgets/AngleWidget2D
Description¶
The arc is still visible?
Other Languages
See (Java)
Code¶
AngleWidget2D.cxx
#include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkAngleWidget.h> #include <vtkAngleRepresentation2D.h> int main(int /* argc */, char * /* argv */ []) { // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); double pos1[3] = {50.0, 200.0, 0.0}; double pos2[3] = {200.0, 20.0, 0.0}; double center[3] = {100.0, 100.0, 0.0}; vtkSmartPointer<vtkAngleRepresentation2D> rep = vtkSmartPointer<vtkAngleRepresentation2D>::New(); rep->ArcVisibilityOff(); vtkSmartPointer<vtkAngleWidget> angleWidget = vtkSmartPointer<vtkAngleWidget>::New(); angleWidget->CreateDefaultRepresentation(); angleWidget->SetRepresentation(rep); angleWidget->SetInteractor(renderWindowInteractor); renderWindow->Render(); renderWindowInteractor->Initialize(); renderWindow->Render(); angleWidget->On(); rep->SetPoint1DisplayPosition(pos1); rep->SetPoint2DisplayPosition(pos2); rep->SetCenterDisplayPosition(center); rep->Ray1VisibilityOn(); rep->Ray2VisibilityOn(); rep->ArcVisibilityOn(); // Begin mouse interaction renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(AngleWidget2D) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkInteractionWidgets vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping AngleWidget2D: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(AngleWidget2D MACOSX_BUNDLE AngleWidget2D.cxx ) target_link_libraries(AngleWidget2D PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(AngleWidget2D MACOSX_BUNDLE AngleWidget2D.cxx ) target_link_libraries(AngleWidget2D PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS AngleWidget2D MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build AngleWidget2D¶
Click here to download AngleWidget2D and its CMakeLists.txt file. Once the tarball AngleWidget2D.tar has been downloaded and extracted,
cd AngleWidget2D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./AngleWidget2D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.