RGBToHSI
VTKExamples/Cxx/Images/RGBToHSI
Description¶
Convert RGB channels to HSI channels. See this article for a description of the HSI colormodel.
Code¶
RGBToHSI.cxx
#include <vtkSmartPointer.h> #include <vtkImageRGBToHSI.h> #include <vtkImageReader2Factory.h> #include <vtkImageReader2.h> #include <vtkImageData.h> #include <vtkImageMapper3D.h> #include <vtkCamera.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleImage.h> #include <vtkRenderer.h> #include <vtkImageActor.h> #include <vtkImageExtractComponents.h> #include <vtkNamedColors.h> int main(int argc, char *argv[]) { // Verify command line arguments if(argc != 2) { std::cerr << "Usage: " << argv[0] << "image" << std::endl; return EXIT_FAILURE; } // Read the image vtkSmartPointer<vtkImageReader2Factory> readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New(); vtkSmartPointer<vtkImageReader2> reader = readerFactory->CreateImageReader2(argv[1]); reader->SetFileName(argv[1]); vtkSmartPointer<vtkImageRGBToHSI> hsiFilter = vtkSmartPointer<vtkImageRGBToHSI>::New(); hsiFilter->SetInputConnection(reader->GetOutputPort()); vtkSmartPointer<vtkImageExtractComponents> extractHFilter = vtkSmartPointer<vtkImageExtractComponents>::New(); extractHFilter->SetInputConnection(hsiFilter->GetOutputPort()); extractHFilter->SetComponents(0); vtkSmartPointer<vtkImageExtractComponents> extractSFilter = vtkSmartPointer<vtkImageExtractComponents>::New(); extractSFilter->SetInputConnection(hsiFilter->GetOutputPort()); extractSFilter->SetComponents(1); vtkSmartPointer<vtkImageExtractComponents> extractIFilter = vtkSmartPointer<vtkImageExtractComponents>::New(); extractIFilter->SetInputConnection(hsiFilter->GetOutputPort()); extractIFilter->SetComponents(2); // Create actors vtkSmartPointer<vtkImageActor> inputActor = vtkSmartPointer<vtkImageActor>::New(); inputActor->GetMapper()->SetInputConnection( reader->GetOutputPort()); vtkSmartPointer<vtkImageActor> hActor = vtkSmartPointer<vtkImageActor>::New(); hActor->GetMapper()->SetInputConnection( extractHFilter->GetOutputPort()); vtkSmartPointer<vtkImageActor> sActor = vtkSmartPointer<vtkImageActor>::New(); sActor->GetMapper()->SetInputConnection( extractSFilter->GetOutputPort()); vtkSmartPointer<vtkImageActor> iActor = vtkSmartPointer<vtkImageActor>::New(); iActor->GetMapper()->SetInputConnection( extractIFilter->GetOutputPort()); // Define viewport ranges // (xmin, ymin, xmax, ymax) double inputViewport[4] = {0.0, 0.0, 0.25, 1.0}; double hViewport[4] = {0.25, 0.0, 0.5, 1.0}; double sViewport[4] = {0.5, 0.0, 0.75, 1.0}; double iViewport[4] = {0.75, 0.0, 1.0, 1.0}; // Shared camera vtkSmartPointer<vtkCamera> sharedCamera = vtkSmartPointer<vtkCamera>::New(); // Setup renderers vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkRenderer> inputRenderer = vtkSmartPointer<vtkRenderer>::New(); inputRenderer->SetViewport(inputViewport); inputRenderer->AddActor(inputActor); inputRenderer->SetActiveCamera(sharedCamera); inputRenderer->SetBackground(colors->GetColor3d("Tomato").GetData()); vtkSmartPointer<vtkRenderer> hRenderer = vtkSmartPointer<vtkRenderer>::New(); hRenderer->SetViewport(hViewport); hRenderer->AddActor(hActor); hRenderer->SetActiveCamera(sharedCamera); hRenderer->SetBackground(colors->GetColor3d("Gainsboro").GetData()); vtkSmartPointer<vtkRenderer> sRenderer = vtkSmartPointer<vtkRenderer>::New(); sRenderer->SetViewport(sViewport); sRenderer->AddActor(sActor); sRenderer->SetActiveCamera(sharedCamera); sRenderer->SetBackground(colors->GetColor3d("LightGrey").GetData()); vtkSmartPointer<vtkRenderer> iRenderer = vtkSmartPointer<vtkRenderer>::New(); iRenderer->SetViewport(iViewport); iRenderer->AddActor(iActor); iRenderer->SetActiveCamera(sharedCamera); iRenderer->SetBackground(colors->GetColor3d("Silver").GetData()); // Setup render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(1000, 250); renderWindow->AddRenderer(inputRenderer); renderWindow->AddRenderer(hRenderer); renderWindow->AddRenderer(sRenderer); renderWindow->AddRenderer(iRenderer); inputRenderer->ResetCamera(); // Setup render window interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); // Render and start interaction renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->Render(); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(RGBToHSI) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkIOImage vtkImagingColor vtkImagingCore vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping RGBToHSI: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(RGBToHSI MACOSX_BUNDLE RGBToHSI.cxx ) target_link_libraries(RGBToHSI PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(RGBToHSI MACOSX_BUNDLE RGBToHSI.cxx ) target_link_libraries(RGBToHSI PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS RGBToHSI MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build RGBToHSI¶
Click here to download RGBToHSI and its CMakeLists.txt file. Once the tarball RGBToHSI.tar has been downloaded and extracted,
cd RGBToHSI/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RGBToHSI
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.