TextActor
VTKExamples/Cxx/GeometricObjects/TextActor
Code¶
TextActor.cxx
#include <vtkNamedColors.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkSmartPointer.h> #include <vtkTextActor.h> #include <vtkTextProperty.h> int main(int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Create a rendering window and renderer. vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->SetWindowName("Regular Polygon Source"); renWin->AddRenderer(ren); // Create a render window interactor. vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // Create a text actor. vtkSmartPointer<vtkTextActor> txt = vtkSmartPointer<vtkTextActor>::New(); txt->SetInput("Hello World!"); vtkTextProperty *txtprop = txt->GetTextProperty(); txtprop->SetFontFamilyToArial(); txtprop->BoldOn(); txtprop->SetFontSize(36); txtprop->ShadowOn(); txtprop->SetShadowOffset(4, 4); txtprop->SetColor(colors->GetColor3d("Cornsilk").GetData()); txt->SetDisplayPosition(20, 30); // Assign actor to the renderer. ren->AddActor(txt); ren->SetBackground(colors->GetColor3d("DarkGreen").GetData()); // Enable user interface interactor. iren->Initialize(); renWin->Render(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(TextActor) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping TextActor: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(TextActor MACOSX_BUNDLE TextActor.cxx ) target_link_libraries(TextActor PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(TextActor MACOSX_BUNDLE TextActor.cxx ) target_link_libraries(TextActor PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS TextActor MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build TextActor¶
Click here to download TextActor and its CMakeLists.txt file. Once the tarball TextActor.tar has been downloaded and extracted,
cd TextActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.