OpenVRSphere
VTKExamples/Cxx/GeometricObjects/OpenVRSphere
Description¶
This example demonstrates rendering of Sphere in OpenVR (HTC Head-Mounted Display).
Code¶
OpenVRSphere.cxx
#include <vtkSphereSource.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkNamedColors.h> #include <vtkOpenVRRenderWindow.h> #include <vtkOpenVRRenderer.h> #include <vtkOpenVRRenderWindowInteractor.h> //Author: Chethana B //Organisation: Virtual Environments Lab, Chung Ang University, Seoul, South Korea. int main(int, char *[]) { // Create a Sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetCenter(0.0, 0.0, 0.0); sphereSource->SetRadius(5.0); //Create a Mapper vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(sphereSource->GetOutputPort()); //Create an Actor vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); //Create a Renderer, RenderWindow, RenderWindowInteractor vtkSmartPointer<vtkOpenVRRenderer> renderer = vtkSmartPointer<vtkOpenVRRenderer>::New(); vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow = vtkSmartPointer<vtkOpenVRRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); //Add actor to the scene renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("ForestGreen").GetData()); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(OpenVRSphere) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 vtkRenderingOpenVR QUIET) if (NOT VTK_FOUND) message("Skipping OpenVRSphere: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(OpenVRSphere MACOSX_BUNDLE OpenVRSphere.cxx ) target_link_libraries(OpenVRSphere PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(OpenVRSphere MACOSX_BUNDLE OpenVRSphere.cxx ) target_link_libraries(OpenVRSphere PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS OpenVRSphere MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build OpenVRSphere¶
Click here to download OpenVRSphere and its CMakeLists.txt file. Once the tarball OpenVRSphere.tar has been downloaded and extracted,
cd OpenVRSphere/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OpenVRSphere
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.