# StructuredPointsReader

VTKExamples/Cxx/IO/StructuredPointsReader

### Description

An example input file can be found at /Data/ironProt.vtk.

### Code

StructuredPointsReader.cxx

    #include <vtkSmartPointer.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkStructuredPointsReader.h>
    #include <vtkImageDataGeometryFilter.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>

    int main(int argc, char* argv[])
    {
      // Verify input arguments
      if ( argc != 2 )
      {
        std::cout << "Usage: " << argv[0]
                  << " Filename(.jpeg)" << std::endl;
        return EXIT_FAILURE;
      }

      std::string inputFilename = argv[1];

      // Read the file
      vtkSmartPointer<vtkStructuredPointsReader> reader =
        vtkSmartPointer<vtkStructuredPointsReader>::New();
      reader->SetFileName(inputFilename.c_str());
      reader->Update();

      vtkSmartPointer<vtkImageDataGeometryFilter> geometryFilter =
        vtkSmartPointer<vtkImageDataGeometryFilter>::New();
      geometryFilter->SetInputConnection(reader->GetOutputPort());
      geometryFilter->Update();

      // Visualize
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(geometryFilter->GetOutputPort());

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);

      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderer->AddActor(actor);
      renderer->SetBackground(.3, .6, .3); // Background color green

      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

    project(StructuredPointsReader)

    find_package(VTK COMPONENTS
      vtkCommonCore
      vtkFiltersGeometry
      vtkIOLegacy
      vtkInteractionStyle
      vtkRenderingCore
      vtkRenderingFreeType
      vtkRenderingOpenGL2 QUIET)
    if (NOT VTK_FOUND)
      message("Skipping StructuredPointsReader: ${VTK_NOT_FOUND_MESSAGE}")
      return ()
    endif()
    message (STATUS "VTK_VERSION: ${VTK_VERSION}")
    if (VTK_VERSION VERSION_LESS "8.90.0")
      # old system
      include(${VTK_USE_FILE})
      add_executable(StructuredPointsReader MACOSX_BUNDLE StructuredPointsReader.cxx )
      target_link_libraries(StructuredPointsReader PRIVATE ${VTK_LIBRARIES})
    else ()
      # include all components
      add_executable(StructuredPointsReader MACOSX_BUNDLE StructuredPointsReader.cxx )
      target_link_libraries(StructuredPointsReader PRIVATE ${VTK_LIBRARIES})
      # vtk_module_autoinit is needed
      vtk_module_autoinit(
        TARGETS StructuredPointsReader
        MODULES ${VTK_LIBRARIES}
        )
    endif ()

### Download and Build StructuredPointsReader

Click here to download StructuredPointsReader and its CMakeLists.txt file. Once the tarball StructuredPointsReader.tar has been downloaded and extracted,

    cd StructuredPointsReader/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./StructuredPointsReader

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.