# Triangle

VTKExamples/Python/GeometricObjects/Display/Triangle

### Code

Triangle.py

    import vtk

    # create a rendering window and renderer
    ren = vtk.vtkRenderer()
    renWin = vtk.vtkRenderWindow()
    renWin.AddRenderer(ren)

    # create a renderwindowinteractor
    iren = vtk.vtkRenderWindowInteractor()
    iren.SetRenderWindow(renWin)

    # create points
    points = vtk.vtkPoints()
    points.InsertNextPoint(1.0,0.0,0.0)
    points.InsertNextPoint(0.0,0.0,0.0)
    points.InsertNextPoint(0.0,1.0,0.0)

    triangle = vtk.vtkTriangle()
    triangle.GetPointIds().SetId(0,0)
    triangle.GetPointIds().SetId(1,1)
    triangle.GetPointIds().SetId(2,2)

    triangles = vtk.vtkCellArray()
    triangles.InsertNextCell(triangle)

    # polydata object
    trianglePolyData = vtk.vtkPolyData()
    trianglePolyData.SetPoints( points )
    trianglePolyData.SetPolys( triangles )

    # mapper
    mapper = vtk.vtkPolyDataMapper()
    if vtk.VTK_MAJOR_VERSION <= 5:
        mapper.SetInput(trianglePolyData)
    else:
        mapper.SetInputData(trianglePolyData)

    # actor
    actor = vtk.vtkActor()
    actor.SetMapper(mapper)

    # assign actor to the renderer
    ren.AddActor(actor)

    # enable user interface interactor
    iren.Initialize()
    renWin.Render()
    iren.Start()