#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkSmartPointer.h>
#include <vtkPointPicker.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkObjectFactory.h>

// Define interaction style
class customMouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
  public:
    static customMouseInteractorStyle* New();
    vtkTypeMacro(customMouseInteractorStyle, vtkInteractorStyleTrackballCamera);

    virtual void OnLeftButtonDown() 
    {
      std::cout << "Pressed left mouse button." << std::endl;
      // Forward events
      vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
    }
    
    virtual void OnMiddleButtonDown() 
    {
      std::cout << "Pressed middle mouse button." << std::endl;
      // Forward events
      vtkInteractorStyleTrackballCamera::OnMiddleButtonDown();
    }
    
    virtual void OnRightButtonDown() 
    {
      std::cout << "Pressed right mouse button." << std::endl;
      // Forward events
      vtkInteractorStyleTrackballCamera::OnRightButtonDown();
    }

};

vtkStandardNewMacro(customMouseInteractorStyle);

int main(int, char *[])
{
  
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(5.0);
  sphereSource->Update();

  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());
  
  vtkSmartPointer<vtkActor> actor = 
      vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  renderer->SetBackground(1,1,1); // Background color white
  renderer->AddActor(actor);
  
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow ( renderWindow );
  
  vtkSmartPointer<customMouseInteractorStyle> style =
    vtkSmartPointer<customMouseInteractorStyle>::New();
  renderWindowInteractor->SetInteractorStyle( style );
  
  renderWindowInteractor->Initialize();
  renderWindowInteractor->Start();
  
  return EXIT_SUCCESS;
}
