#include "vtkActor.h"
#include "vtkPolyDataMapper.h"
#include "vtkPointSource.h"
#include "vtkProperty.h"
#include "vtkPolyData.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkSmartPointer.h"

int main(int, char *[])
{
  vtkSmartPointer<vtkPointSource> pointSource = vtkSmartPointer<vtkPointSource>::New();
  vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(pointSource->GetOutputPort());
  mapper->ScalarVisibilityOff();

  vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
  actor->SetMapper( mapper );
  unsigned char red[3] = {255, 0, 0};
  actor->GetProperty()->SetColor(red[0], red[1], red[2]);
  vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
  renderer->AddActor(actor);

  vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer( renderer );
  vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow( renderWindow );

  renderWindow->Render();

  interactor->Start();

  return EXIT_SUCCESS;
}
