CubeAxesActor
VTKExamples/Cxx/Visualization/CubeAxesActor
Code¶
CubeAxesActor.cxx
#include <vtkPolyDataMapper.h> #include <vtkCubeAxesActor.h> #include <vtkTextProperty.h> #include <vtkActorCollection.h> #include <vtkCamera.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkSuperquadricSource.h> #include <vtkActor.h> int main(int, char *[]) { // Create a superquadric vtkSmartPointer<vtkSuperquadricSource> superquadricSource = vtkSmartPointer<vtkSuperquadricSource>::New(); superquadricSource->SetPhiRoundness(3.1); superquadricSource->SetThetaRoundness(1.0); superquadricSource->Update(); // needed to GetBounds later vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(superquadricSource->GetOutputPort()); vtkSmartPointer<vtkActor> superquadricActor = vtkSmartPointer<vtkActor>::New(); superquadricActor->SetMapper(mapper); vtkSmartPointer<vtkCubeAxesActor> cubeAxesActor = vtkSmartPointer<vtkCubeAxesActor>::New(); cubeAxesActor->SetBounds(superquadricSource->GetOutput()->GetBounds()); cubeAxesActor->SetCamera(renderer->GetActiveCamera()); cubeAxesActor->GetTitleTextProperty(0)->SetColor(1.0, 0.0, 0.0); cubeAxesActor->GetLabelTextProperty(0)->SetColor(1.0, 0.0, 0.0); cubeAxesActor->GetTitleTextProperty(1)->SetColor(0.0, 1.0, 0.0); cubeAxesActor->GetLabelTextProperty(1)->SetColor(0.0, 1.0, 0.0); cubeAxesActor->GetTitleTextProperty(2)->SetColor(0.0, 0.0, 1.0); cubeAxesActor->GetLabelTextProperty(2)->SetColor(0.0, 0.0, 1.0); cubeAxesActor->DrawXGridlinesOn(); cubeAxesActor->DrawYGridlinesOn(); cubeAxesActor->DrawZGridlinesOn(); #if VTK_MAJOR_VERSION == 6 cubeAxesActor->SetGridLineLocation(VTK_GRID_LINES_FURTHEST); #endif #if VTK_MAJOR_VERSION > 6 cubeAxesActor->SetGridLineLocation( cubeAxesActor->VTK_GRID_LINES_FURTHEST); #endif cubeAxesActor->XAxisMinorTickVisibilityOff(); cubeAxesActor->YAxisMinorTickVisibilityOff(); cubeAxesActor->ZAxisMinorTickVisibilityOff(); renderer->AddActor(cubeAxesActor); renderer->AddActor(superquadricActor); renderer->GetActiveCamera()->Azimuth(30); renderer->GetActiveCamera()->Elevation(30); renderer->ResetCamera(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(CubeAxesActor) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(CubeAxesActor MACOSX_BUNDLE CubeAxesActor.cxx) target_link_libraries(CubeAxesActor ${VTK_LIBRARIES})
Download and Build CubeAxesActor¶
Danger
The generation of tar files has not been ported to the new VTKExamples. Some tarballs may be missing or out-of-date.
Click here to download CubeAxesActor and its CMakeLists.txt file. Once the tarball CubeAxesActor.tar has been downloaded and extracted,
cd CubeAxesActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CubeAxesActor
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.