ParametricObjectsDemo
VTKExamples/Cxx/GeometricObjects/ParametricObjectsDemo
Description¶
See Parametric Equations for Surfaces by Andrew Maclean for an excellent description of these beautiful parametric surfaces.
This example also demonstrates how to manipulate lists of VTK objects using vectors. Notice how parameters of the various Parametric Objects are accessed and set in the parametricObjects vector.
Code¶
ParametricObjectsDemo.cxx
#include <vtkActor.h> #include <vtkActor2D.h> #include <vtkCamera.h> #include <vtkMath.h> #include <vtkParametricFunctionSource.h> #include <vtkPoints.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSmartPointer.h> #include <vtkTextMapper.h> #include <vtkTextProperty.h> #include <vtkParametricBoy.h> #include <vtkParametricConicSpiral.h> #include <vtkParametricCrossCap.h> #include <vtkParametricDini.h> #include <vtkParametricEllipsoid.h> #include <vtkParametricEnneper.h> #include <vtkParametricFigure8Klein.h> #include <vtkParametricKlein.h> #include <vtkParametricMobius.h> #include <vtkParametricRandomHills.h> #include <vtkParametricRoman.h> #include <vtkParametricSpline.h> #include <vtkParametricSuperEllipsoid.h> #include <vtkParametricSuperToroid.h> #include <vtkParametricTorus.h> #include <vtkParametricTorus.h> #include <vector> int main(int, char* []) { // Select one of the following (matching the selection above) std::vector<vtkSmartPointer<vtkParametricFunction>> parametricObjects; parametricObjects.push_back(vtkSmartPointer<vtkParametricBoy>::New()); parametricObjects.push_back(vtkSmartPointer<vtkParametricConicSpiral>::New()); parametricObjects.push_back(vtkSmartPointer<vtkParametricCrossCap>::New()); parametricObjects.push_back(vtkSmartPointer<vtkParametricDini>::New()); parametricObjects.push_back(vtkSmartPointer<vtkParametricEllipsoid>::New()); static_cast<vtkParametricEllipsoid*>(parametricObjects.back().GetPointer()) ->SetXRadius(.5); static_cast<vtkParametricEllipsoid*>(parametricObjects.back().GetPointer()) ->SetYRadius(2.0); parametricObjects.push_back(vtkSmartPointer<vtkParametricEnneper>::New()); parametricObjects.push_back( vtkSmartPointer<vtkParametricFigure8Klein>::New()); parametricObjects.push_back(vtkSmartPointer<vtkParametricKlein>::New()); parametricObjects.push_back(vtkSmartPointer<vtkParametricMobius>::New()); static_cast<vtkParametricMobius*>(parametricObjects.back().GetPointer()) ->SetRadius(2.0); static_cast<vtkParametricMobius*>(parametricObjects.back().GetPointer()) ->SetMinimumV(-0.5); static_cast<vtkParametricMobius*>(parametricObjects.back().GetPointer()) ->SetMaximumV(0.5); vtkSmartPointer<vtkParametricRandomHills> randomHills = vtkSmartPointer<vtkParametricRandomHills>::New(); randomHills->AllowRandomGenerationOff(); parametricObjects.push_back(randomHills); parametricObjects.push_back(vtkSmartPointer<vtkParametricRoman>::New()); parametricObjects.push_back( vtkSmartPointer<vtkParametricSuperEllipsoid>::New()); static_cast<vtkParametricSuperEllipsoid*>( parametricObjects.back().GetPointer()) ->SetN1(.50); static_cast<vtkParametricSuperEllipsoid*>( parametricObjects.back().GetPointer()) ->SetN2(.1); parametricObjects.push_back(vtkSmartPointer<vtkParametricSuperToroid>::New()); static_cast<vtkParametricSuperToroid*>(parametricObjects.back().GetPointer()) ->SetN1(.2); static_cast<vtkParametricSuperToroid*>(parametricObjects.back().GetPointer()) ->SetN2(3.0); parametricObjects.push_back(vtkSmartPointer<vtkParametricTorus>::New()); // The spline needs points vtkSmartPointer<vtkParametricSpline> spline = vtkSmartPointer<vtkParametricSpline>::New(); vtkSmartPointer<vtkPoints> inputPoints = vtkSmartPointer<vtkPoints>::New(); vtkMath::RandomSeed(8775070); for (int p = 0; p < 10; p++) { double x = vtkMath::Random(0.0, 1.0); double y = vtkMath::Random(0.0, 1.0); double z = vtkMath::Random(0.0, 1.0); inputPoints->InsertNextPoint(x, y, z); } spline->SetPoints(inputPoints); parametricObjects.push_back(spline); std::vector<vtkSmartPointer<vtkParametricFunctionSource>> parametricFunctionSources; std::vector<vtkSmartPointer<vtkRenderer>> renderers; std::vector<vtkSmartPointer<vtkPolyDataMapper>> mappers; std::vector<vtkSmartPointer<vtkActor>> actors; std::vector<vtkSmartPointer<vtkTextMapper>> textmappers; std::vector<vtkSmartPointer<vtkActor2D>> textactors; // Create one text property for all vtkSmartPointer<vtkTextProperty> textProperty = vtkSmartPointer<vtkTextProperty>::New(); textProperty->SetFontSize(10); textProperty->SetJustificationToCentered(); vtkSmartPointer<vtkProperty> backProperty = vtkSmartPointer<vtkProperty>::New(); backProperty->SetColor(1.0, 0.0, 0.0); // Create a parametric function source, renderer, mapper, and actor // for each object for (unsigned int i = 0; i < parametricObjects.size(); i++) { parametricFunctionSources.push_back( vtkSmartPointer<vtkParametricFunctionSource>::New()); parametricFunctionSources[i]->SetParametricFunction(parametricObjects[i]); parametricFunctionSources[i]->SetUResolution(51); parametricFunctionSources[i]->SetVResolution(51); parametricFunctionSources[i]->SetWResolution(51); parametricFunctionSources[i]->Update(); mappers.push_back(vtkSmartPointer<vtkPolyDataMapper>::New()); mappers[i]->SetInputConnection( parametricFunctionSources[i]->GetOutputPort()); actors.push_back(vtkSmartPointer<vtkActor>::New()); actors[i]->SetMapper(mappers[i]); actors[i]->SetBackfaceProperty(backProperty); textmappers.push_back(vtkSmartPointer<vtkTextMapper>::New()); textmappers[i]->SetInput(parametricObjects[i]->GetClassName()); textmappers[i]->SetTextProperty(textProperty); textactors.push_back(vtkSmartPointer<vtkActor2D>::New()); textactors[i]->SetMapper(textmappers[i]); textactors[i]->SetPosition(100, 16); renderers.push_back(vtkSmartPointer<vtkRenderer>::New()); } unsigned int gridDimensions = 4; // Need a renderer even if there is no actor for (size_t i = parametricObjects.size(); i < gridDimensions * gridDimensions; i++) { renderers.push_back(vtkSmartPointer<vtkRenderer>::New()); } vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); int rendererSize = 200; renderWindow->SetSize( rendererSize * gridDimensions, rendererSize * gridDimensions); for (int row = 0; row < static_cast<int>(gridDimensions); row++) { for (int col = 0; col < static_cast<int>(gridDimensions); col++) { int index = row * gridDimensions + col; // (xmin, ymin, xmax, ymax) double viewport[4] = {static_cast<double>(col) * rendererSize / (gridDimensions * rendererSize), static_cast<double>(gridDimensions - (row + 1)) * rendererSize / (gridDimensions * rendererSize), static_cast<double>(col + 1) * rendererSize / (gridDimensions * rendererSize), static_cast<double>(gridDimensions - row) * rendererSize / (gridDimensions * rendererSize)}; renderWindow->AddRenderer(renderers[index]); renderers[index]->SetViewport(viewport); if (index > static_cast<int>(parametricObjects.size() - 1)) { continue; } renderers[index]->AddActor(actors[index]); renderers[index]->AddActor(textactors[index]); renderers[index]->SetBackground(.2, .3, .4); renderers[index]->ResetCamera(); renderers[index]->GetActiveCamera()->Azimuth(30); renderers[index]->GetActiveCamera()->Elevation(-30); renderers[index]->GetActiveCamera()->Zoom(0.9); renderers[index]->ResetCameraClippingRange(); } } vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(ParametricObjectsDemo) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(ParametricObjectsDemo MACOSX_BUNDLE ParametricObjectsDemo.cxx) target_link_libraries(ParametricObjectsDemo ${VTK_LIBRARIES})
Download and Build ParametricObjectsDemo¶
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Click here to download ParametricObjectsDemo and its CMakeLists.txt file. Once the tarball ParametricObjectsDemo.tar has been downloaded and extracted,
cd ParametricObjectsDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ParametricObjectsDemo
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.