MultipleInputPorts
VTKExamples/Cxx/Developers/MultipleInputPorts
Code¶
MultipleInputPorts.cxx
#include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include "vtkTestMultipleInputPortsFilter.h" int main (int argc, char *argv[]) { vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetThetaResolution(5); sphereSource1->Update(); vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetThetaResolution(10); sphereSource2->Update(); vtkSmartPointer<vtkTestMultipleInputPortsFilter> filter = vtkSmartPointer<vtkTestMultipleInputPortsFilter>::New(); filter->SetInputConnection(0, sphereSource1->GetOutputPort()); filter->SetInputConnection(1, sphereSource2->GetOutputPort()); filter->Update(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(MultipleInputPorts) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(MultipleInputPorts MACOSX_BUNDLE MultipleInputPorts.cxx) target_link_libraries(MultipleInputPorts ${VTK_LIBRARIES})
Download and Build MultipleInputPorts¶
Danger
The generation of tar files has not been ported to the new VTKExamples. Some tarballs may be missing or out-of-date.
Click here to download MultipleInputPorts and its CMakeLists.txt file. Once the tarball MultipleInputPorts.tar has been downloaded and extracted,
cd MultipleInputPorts/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleInputPorts
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.