Pyramid
VTKExamples/CSharp/GeometricObjects/Pyramid
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Code¶
Pyramid.cs
using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using System.Diagnostics; using Kitware.VTK; namespace ActiViz.Examples { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void renderWindowControl1_Load(object sender, EventArgs e) { try { Pyramid(); } catch(Exception ex) { MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK); } } private void Pyramid() { vtkPoints points = vtkPoints.New(); double[,] p = new double[,] { { 1.0, 1.0, 1.0 }, {-1.0, 1.0, 1.0 }, {-1.0, -1.0, 1.0 }, { 1.0, -1.0, 1.0 }, { 0.0, 0.0, 0.0 }}; for(int i = 0; i < 5; i++) points.InsertNextPoint(p[i, 0], p[i, 1], p[i, 2]); vtkPyramid pyramid = vtkPyramid.New(); for(int i = 0; i < 5; i++) pyramid.GetPointIds().SetId(i, i); vtkCellArray cells = vtkCellArray.New(); cells.InsertNextCell(pyramid); vtkUnstructuredGrid ug = vtkUnstructuredGrid.New(); ug.SetPoints(points); ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds()); //Create an actor and mapper vtkDataSetMapper mapper = vtkDataSetMapper.New(); mapper.SetInput(ug); vtkActor actor = vtkActor.New(); actor.RotateX(105.0); actor.RotateZ(-36.0); actor.SetMapper(mapper); vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); renderer.SetBackground(0.2, 0.3, 0.4); renderer.AddActor(actor); renderer.ResetCamera(); } } }