Triangle
VTKExamples/CSharp/GeometricObjects/Triangle
Description¶
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Code¶
Triangle.cs
using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using System.Diagnostics; using Kitware.VTK; namespace ActiViz.Examples { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void renderWindowControl1_Load(object sender, EventArgs e) { try { Triangle(); } catch(Exception ex) { MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK); } } private void Triangle() { // Create a triangle vtkPoints points = vtkPoints.New(); points.InsertNextPoint(1.0, 0.0, 0.0); points.InsertNextPoint(0.0, 0.0, 0.0); points.InsertNextPoint(0.0, 1.0, 0.0); vtkTriangle triangle = vtkTriangle.New(); triangle.GetPointIds().SetId(0, 0); triangle.GetPointIds().SetId(1, 1); triangle.GetPointIds().SetId(2, 2); // Create a cell array to store the triangle in and add the triangle to it vtkCellArray cells = vtkCellArray.New(); cells.InsertNextCell(triangle); // Create a polydata to store everything in vtkPolyData polyData = vtkPolyData.New(); // Add the points to the dataset polyData.SetPoints(points); // Add the quad to the dataset polyData.SetPolys(cells); //Create an actor and mapper vtkPolyDataMapper mapper = vtkPolyDataMapper.New(); mapper.SetInput(polyData); vtkActor actor = vtkActor.New(); actor.SetMapper(mapper); vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); renderer.SetBackground(0.2, 0.3, 0.4); renderer.AddActor(actor); } } }