Axes
VTKExamples/CSharp/GeometricObjects/Axes
Description¶
This example shows how to position an AxesActor in 3D. Notice that position and orientation of the AxesActor is done with a user transform.
A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Code¶
Axes.cs
using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Forms; using System.Diagnostics; using Kitware.VTK; namespace ActiViz.Examples { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void renderWindowControl1_Load(object sender, EventArgs e) { try { Axes(); } catch(Exception ex) { MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK); } } private void Axes() { vtkSphereSource sphereSource = vtkSphereSource.New(); sphereSource.SetCenter(0.0, 0.0, 0.0); sphereSource.SetRadius(0.5); //create a mapper vtkPolyDataMapper sphereMapper = vtkPolyDataMapper.New(); sphereMapper.SetInputConnection(sphereSource.GetOutputPort()); // create an actor vtkActor sphereActor = vtkActor.New(); sphereActor.SetMapper(sphereMapper); // a renderer and render window vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow; vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer(); renderer.SetBackground(0.2, 0.3, 0.4); // add the actors to the scene renderer.AddActor(sphereActor); vtkAxesActor axes = vtkAxesActor.New(); // The axes are positioned with a user transform vtkTransform transform = vtkTransform.New(); transform.Translate(0.75, 0.0, 0.0); axes.SetUserTransform(transform); // properties of the axes labels can be set as follows // this sets the x axis label to red // axes.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(1,0,0); // the actual text of the axis label can be changed: // axes.SetXAxisLabelText("test"); renderer.AddActor(axes); // we need to call Render() for the whole renderWindow, // because vtkAxesActor uses an overlayed renderer for the axes label // in total we have now two renderer renderWindow.Render(); } } }