ImageGaussianSmooth
VTKExamples/Cxx/Images/ImageGaussianSmooth
Code¶
ImageGaussianSmooth.cxx
#include <vtkSmartPointer.h> #include <vtkImageData.h> #include <vtkImageMapper3D.h> #include <vtkImageGaussianSmooth.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleImage.h> #include <vtkRenderer.h> #include <vtkImageActor.h> #include <vtkImageEllipsoidSource.h> #include <vtkImageCast.h> int main(int, char *[]) { // Create an image vtkSmartPointer<vtkImageEllipsoidSource> source = vtkSmartPointer<vtkImageEllipsoidSource>::New(); source->SetWholeExtent(0, 20, 0, 20, 0, 0); source->SetCenter(10,10,0); source->SetRadius(3,4,0); source->Update(); vtkSmartPointer<vtkImageGaussianSmooth> gaussianSmoothFilter = vtkSmartPointer<vtkImageGaussianSmooth>::New(); gaussianSmoothFilter->SetInputConnection(source->GetOutputPort()); gaussianSmoothFilter->Update(); // Create actors vtkSmartPointer<vtkImageActor> originalActor = vtkSmartPointer<vtkImageActor>::New(); originalActor->GetMapper()->SetInputConnection(source->GetOutputPort()); vtkSmartPointer<vtkImageActor> smoothedActor = vtkSmartPointer<vtkImageActor>::New(); smoothedActor->GetMapper()->SetInputConnection( gaussianSmoothFilter->GetOutputPort()); // Define viewport ranges // (xmin, ymin, xmax, ymax) double originalViewport[4] = {0.0, 0.0, 0.5, 1.0}; double smoothedViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Setup renderers vtkSmartPointer<vtkRenderer> originalRenderer = vtkSmartPointer<vtkRenderer>::New(); originalRenderer->SetViewport(originalViewport); originalRenderer->AddActor(originalActor); originalRenderer->ResetCamera(); originalRenderer->SetBackground(.4, .5, .6); vtkSmartPointer<vtkRenderer> gradientMagnitudeRenderer = vtkSmartPointer<vtkRenderer>::New(); gradientMagnitudeRenderer->SetViewport(smoothedViewport); gradientMagnitudeRenderer->AddActor(smoothedActor); gradientMagnitudeRenderer->ResetCamera(); gradientMagnitudeRenderer->SetBackground(.4, .5, .7); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300); renderWindow->AddRenderer(originalRenderer); renderWindow->AddRenderer(gradientMagnitudeRenderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(ImageGaussianSmooth) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(ImageGaussianSmooth MACOSX_BUNDLE ImageGaussianSmooth.cxx) target_link_libraries(ImageGaussianSmooth ${VTK_LIBRARIES})
Download and Build ImageGaussianSmooth¶
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The generation of tar files has not been ported to the new VTKExamples. Some tarballs may be missing or out-of-date.
Click here to download ImageGaussianSmooth and its CMakeLists.txt file. Once the tarball ImageGaussianSmooth.tar has been downloaded and extracted,
cd ImageGaussianSmooth/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ImageGaussianSmooth
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.