CameraModel1
VTKEx/Cxx/Visualization/CameraModel1
Description¶
This example illustrates the camera movement around the focal point.
Note
For camera movement centered at the camera position see CameraModel2.
Note
This is an adaptation of the code written by Chung Kai Lun Pete.
Note
This example corresponds to Figure 3-12 in the VTK Text.
Info
See Figure 3-12 in Chapter 3 the VTK Textbook.
Other languages
See (Python)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
CameraModel1.cxx
/*
Adaptation of the code by
Author: Chung Kai Lun Peter
Email: hkpeterpeter@gmail.com
File:
demo_vtk_camera_1.cpp
Purpose:
Ported from camera.tcl from the VTK textbook.
It illustrates the camera model of VTK.
*/
#include <vtkSmartPointer.h>
#include <vtkAppendFilter.h>
#include <vtkCellArray.h>
#include <vtkConeSource.h>
#include <vtkContourFilter.h>
#include <vtkCubeSource.h>
#include <vtkDataSetMapper.h>
#include <vtkImplicitModeller.h>
#include <vtkLODActor.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRotationalExtrusionFilter.h>
#include <vtkSphereSource.h>
#include <vtkTextActor.h>
#include <vtkTextProperty.h>
#include <vtkTransform.h>
#include <vtkTransformFilter.h>
#include <vtkTransformPolyDataFilter.h>
#include <vtkWarpTo.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkProperty.h>
#include <algorithm>
#include <array>
int main(int /* argc */, char* /* argv */ [])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Set the colors.
std::array<unsigned char , 4> azArrowColor{{255, 77, 77}};
colors->SetColor("AzimuthArrowColor", azArrowColor.data());
std::array<unsigned char , 4> elevArrowColor{{77, 255, 77}};
colors->SetColor("ElevationArrowColor", elevArrowColor.data());
std::array<unsigned char , 4> rollArrowColor{{255, 255, 77}};
colors->SetColor("RollArrowColor", rollArrowColor.data());
std::array<unsigned char , 4> spikeColor{{255, 77, 255}};
colors->SetColor("SpikeColor", spikeColor.data());
// Set the background color.
std::array<unsigned char , 4> bkg{{26, 51, 102}};
colors->SetColor("BkgColor", bkg.data());
// Create the RenderWindow, Renderer and both Actors
//
vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renWin =
vtkSmartPointer<vtkRenderWindow>::New();
renWin->AddRenderer(ren1);
vtkSmartPointer<vtkRenderWindowInteractor> iren =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
iren->SetRenderWindow(renWin);
// create a camera model
vtkSmartPointer<vtkConeSource> camCS = vtkSmartPointer<vtkConeSource>::New();
camCS->SetHeight(1.5);
camCS->SetResolution(12);
camCS->SetRadius(0.4);
vtkSmartPointer<vtkCubeSource> camCBS = vtkSmartPointer<vtkCubeSource>::New();
camCBS->SetXLength(1.5);
camCBS->SetZLength(0.8);
camCBS->SetCenter(0.4, 0, 0);
vtkSmartPointer<vtkAppendFilter> camAPD =
vtkSmartPointer<vtkAppendFilter>::New();
camAPD->AddInputConnection(camCS->GetOutputPort());
camAPD->AddInputConnection(camCBS->GetOutputPort());
vtkSmartPointer<vtkDataSetMapper> camMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
camMapper->SetInputConnection(camAPD->GetOutputPort());
vtkSmartPointer<vtkLODActor> camActor = vtkSmartPointer<vtkLODActor>::New();
camActor->SetMapper(camMapper);
camActor->SetScale(2, 2, 2);
// draw the arrows
vtkSmartPointer<vtkPolyData> pd = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkCellArray> ca = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkPoints> fp = vtkSmartPointer<vtkPoints>::New();
fp->InsertNextPoint(0, 1, 0);
fp->InsertNextPoint(8, 1, 0);
fp->InsertNextPoint(8, 2, 0);
fp->InsertNextPoint(10, 0.01, 0);
fp->InsertNextPoint(8, -2, 0);
fp->InsertNextPoint(8, -1, 0);
fp->InsertNextPoint(0, -1, 0);
ca->InsertNextCell(7);
ca->InsertCellPoint(0);
ca->InsertCellPoint(1);
ca->InsertCellPoint(2);
ca->InsertCellPoint(3);
ca->InsertCellPoint(4);
ca->InsertCellPoint(5);
ca->InsertCellPoint(6);
pd->SetPoints(fp);
pd->SetPolys(ca);
vtkSmartPointer<vtkPolyData> pd2 = vtkSmartPointer<vtkPolyData>::New();
vtkSmartPointer<vtkCellArray> ca2 = vtkSmartPointer<vtkCellArray>::New();
vtkSmartPointer<vtkPoints> fp2 = vtkSmartPointer<vtkPoints>::New();
fp2->InsertNextPoint(0, 1, 0);
fp2->InsertNextPoint(8, 1, 0);
fp2->InsertNextPoint(8, 2, 0);
fp2->InsertNextPoint(10, 0.01, 0);
ca2->InsertNextCell(4);
ca2->InsertCellPoint(0);
ca2->InsertCellPoint(1);
ca2->InsertCellPoint(2);
ca2->InsertCellPoint(3);
pd2->SetPoints(fp2);
pd2->SetLines(ca2);
vtkSmartPointer<vtkImplicitModeller> arrowIM =
vtkSmartPointer<vtkImplicitModeller>::New();
arrowIM->SetInputData(pd);
arrowIM->SetSampleDimensions(50, 20, 8);
vtkSmartPointer<vtkContourFilter> arrowCF =
vtkSmartPointer<vtkContourFilter>::New();
arrowCF->SetInputConnection(arrowIM->GetOutputPort());
arrowCF->SetValue(0, 0.2);
vtkSmartPointer<vtkWarpTo> arrowWT = vtkSmartPointer<vtkWarpTo>::New();
arrowWT->SetInputConnection(arrowCF->GetOutputPort());
arrowWT->SetPosition(5, 0, 5);
arrowWT->SetScaleFactor(0.85);
arrowWT->AbsoluteOn();
vtkSmartPointer<vtkTransform> arrowT = vtkSmartPointer<vtkTransform>::New();
arrowT->RotateY(60);
arrowT->Translate(-1.33198, 0, -1.479);
arrowT->Scale(1, 0.5, 1);
vtkSmartPointer<vtkTransformFilter> arrowTF =
vtkSmartPointer<vtkTransformFilter>::New();
arrowTF->SetInputConnection(arrowWT->GetOutputPort());
arrowTF->SetTransform(arrowT);
vtkSmartPointer<vtkDataSetMapper> arrowMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
arrowMapper->SetInputConnection(arrowTF->GetOutputPort());
arrowMapper->ScalarVisibilityOff();
// draw the azimuth arrows
vtkSmartPointer<vtkLODActor> a1Actor = vtkSmartPointer<vtkLODActor>::New();
a1Actor->SetMapper(arrowMapper);
a1Actor->RotateZ(180);
a1Actor->SetPosition(1, 0, -1);
a1Actor->GetProperty()->SetColor(
colors->GetColor3d("AzimuthArrowColor").GetData());
a1Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a1Actor->GetProperty()->SetSpecular(0.3);
a1Actor->GetProperty()->SetSpecularPower(20);
a1Actor->GetProperty()->SetAmbient(0.2);
a1Actor->GetProperty()->SetDiffuse(0.8);
vtkSmartPointer<vtkLODActor> a2Actor = vtkSmartPointer<vtkLODActor>::New();
a2Actor->SetMapper(arrowMapper);
a2Actor->RotateZ(180);
a2Actor->RotateX(180);
a2Actor->SetPosition(1, 0, 1);
a2Actor->GetProperty()->SetColor(
colors->GetColor3d("AzimuthArrowColor").GetData());
a2Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a2Actor->GetProperty()->SetSpecular(0.3);
a2Actor->GetProperty()->SetSpecularPower(20);
a2Actor->GetProperty()->SetAmbient(0.2);
a2Actor->GetProperty()->SetDiffuse(0.8);
// draw the elevation arrows
vtkSmartPointer<vtkLODActor> a3Actor = vtkSmartPointer<vtkLODActor>::New();
a3Actor->SetMapper(arrowMapper);
a3Actor->RotateZ(180);
a3Actor->RotateX(90);
a3Actor->SetPosition(1, -1, 0);
a3Actor->GetProperty()->SetColor(
colors->GetColor3d("ElevationArrowColor").GetData());
a3Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a3Actor->GetProperty()->SetSpecular(0.3);
a3Actor->GetProperty()->SetSpecularPower(20);
a3Actor->GetProperty()->SetAmbient(0.2);
a3Actor->GetProperty()->SetDiffuse(0.8);
vtkSmartPointer<vtkLODActor> a4Actor = vtkSmartPointer<vtkLODActor>::New();
a4Actor->SetMapper(arrowMapper);
a4Actor->RotateZ(180);
a4Actor->RotateX(-90);
a4Actor->SetPosition(1, 1, 0);
a4Actor->GetProperty()->SetColor(
colors->GetColor3d("ElevationArrowColor").GetData());
a4Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a4Actor->GetProperty()->SetSpecular(0.3);
a4Actor->GetProperty()->SetSpecularPower(20);
a4Actor->GetProperty()->SetAmbient(0.2);
a4Actor->GetProperty()->SetDiffuse(0.8);
// draw the DOP
vtkSmartPointer<vtkTransform> arrowT2 = vtkSmartPointer<vtkTransform>::New();
arrowT2->Scale(1, 0.6, 1);
arrowT2->RotateY(90);
vtkSmartPointer<vtkTransformPolyDataFilter> arrowTF2 =
vtkSmartPointer<vtkTransformPolyDataFilter>::New();
arrowTF2->SetInputData(pd2);
arrowTF2->SetTransform(arrowT2);
vtkSmartPointer<vtkRotationalExtrusionFilter> arrowREF =
vtkSmartPointer<vtkRotationalExtrusionFilter>::New();
arrowREF->SetInputConnection(arrowTF2->GetOutputPort());
arrowREF->CappingOff();
arrowREF->SetResolution(30);
vtkSmartPointer<vtkPolyDataMapper> spikeMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
spikeMapper->SetInputConnection(arrowREF->GetOutputPort());
vtkSmartPointer<vtkLODActor> a5Actor = vtkSmartPointer<vtkLODActor>::New();
a5Actor->SetMapper(spikeMapper);
a5Actor->SetScale(.3, .3, .6);
a5Actor->RotateY(90);
a5Actor->SetPosition(-2, 0, 0);
a5Actor->GetProperty()->SetColor(colors->GetColor3d("SpikeColor").GetData());
a5Actor->GetProperty()->SetAmbient(0.2);
a5Actor->GetProperty()->SetDiffuse(0.8);
// focal point
vtkSmartPointer<vtkSphereSource> fps =
vtkSmartPointer<vtkSphereSource>::New();
fps->SetRadius(0.5);
vtkSmartPointer<vtkPolyDataMapper> fpMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
fpMapper->SetInputConnection(fps->GetOutputPort());
vtkSmartPointer<vtkLODActor> fpActor = vtkSmartPointer<vtkLODActor>::New();
fpActor->SetMapper(fpMapper);
fpActor->SetPosition(-9, 0, 0);
fpActor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
fpActor->GetProperty()->SetSpecular(0.3);
fpActor->GetProperty()->SetAmbient(0.2);
fpActor->GetProperty()->SetDiffuse(0.8);
fpActor->GetProperty()->SetSpecularPower(20);
// create the roll arrows
vtkSmartPointer<vtkWarpTo> arrowWT2 = vtkSmartPointer<vtkWarpTo>::New();
arrowWT2->SetInputConnection(arrowCF->GetOutputPort());
arrowWT2->SetPosition(5, 0, 2.5);
arrowWT2->SetScaleFactor(0.95);
arrowWT2->AbsoluteOn();
vtkSmartPointer<vtkTransform> arrowT3 = vtkSmartPointer<vtkTransform>::New();
arrowT3->Translate(-2.50358, 0, -1.70408);
arrowT3->Scale(0.5, 0.3, 1);
vtkSmartPointer<vtkTransformFilter> arrowTF3 =
vtkSmartPointer<vtkTransformFilter>::New();
arrowTF3->SetInputConnection(arrowWT2->GetOutputPort());
arrowTF3->SetTransform(arrowT3);
vtkSmartPointer<vtkDataSetMapper> arrowMapper2 =
vtkSmartPointer<vtkDataSetMapper>::New();
arrowMapper2->SetInputConnection(arrowTF3->GetOutputPort());
arrowMapper2->ScalarVisibilityOff();
// draw the roll arrows
vtkSmartPointer<vtkLODActor> a6Actor = vtkSmartPointer<vtkLODActor>::New();
a6Actor->SetMapper(arrowMapper2);
a6Actor->RotateZ(90);
a6Actor->SetPosition(-4, 0, 0);
a6Actor->SetScale(1.5, 1.5, 1.5);
a6Actor->GetProperty()->SetColor(
colors->GetColor3d("RollArrowColor").GetData());
a6Actor->GetProperty()->SetSpecularColor(
colors->GetColor3d("White").GetData());
a6Actor->GetProperty()->SetSpecular(0.3);
a6Actor->GetProperty()->SetSpecularPower(20);
a6Actor->GetProperty()->SetAmbient(0.2);
a6Actor->GetProperty()->SetDiffuse(0.8);
// Add the actors to the renderer, set the background and size
ren1->AddActor(camActor);
ren1->AddActor(a1Actor);
ren1->AddActor(a2Actor);
ren1->AddActor(a3Actor);
ren1->AddActor(a4Actor);
ren1->AddActor(a5Actor);
ren1->AddActor(a6Actor);
ren1->AddActor(fpActor);
ren1->SetBackground(colors->GetColor3d("BkgColor").GetData());
ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
renWin->SetSize(640, 480);
// render the image
vtkCamera* cam1 = (ren1->GetActiveCamera());
ren1->ResetCamera();
cam1->Azimuth(150);
cam1->Elevation(30);
cam1->Dolly(1.5);
ren1->ResetCameraClippingRange();
// Create a TextActor for azimuth (a1 and a2 actor's color)
vtkSmartPointer<vtkTextActor> text = vtkSmartPointer<vtkTextActor>::New();
text->SetInput("Azimuth");
vtkTextProperty* tprop = text->GetTextProperty();
tprop->SetFontFamilyToArial();
tprop->ShadowOff();
tprop->SetLineSpacing(1.0);
tprop->SetFontSize(36);
tprop->SetColor(a1Actor->GetProperty()->GetColor());
text->SetDisplayPosition(20, 50);
ren1->AddActor2D(text);
// Create a TextActor for elevation (a3 and a4 actor's color)
vtkSmartPointer<vtkTextActor> text2 = vtkSmartPointer<vtkTextActor>::New();
text2->SetInput("Elevation");
tprop = text2->GetTextProperty();
tprop->SetFontFamilyToArial();
tprop->ShadowOff();
tprop->SetLineSpacing(1.0);
tprop->SetFontSize(36);
tprop->SetColor(a3Actor->GetProperty()->GetColor());
text2->SetDisplayPosition(20, 100);
ren1->AddActor2D(text2);
// Create a TextActor for roll (a6 actor's color)
vtkSmartPointer<vtkTextActor> text3 = vtkSmartPointer<vtkTextActor>::New();
text3->SetInput("Roll");
tprop = text3->GetTextProperty();
tprop->SetFontFamilyToArial();
tprop->ShadowOff();
tprop->SetLineSpacing(1.0);
tprop->SetFontSize(36);
tprop->SetColor(a6Actor->GetProperty()->GetColor());
text3->SetDisplayPosition(20, 150);
ren1->AddActor2D(text3);
renWin->Render();
iren->Initialize();
iren->Start();
return EXIT_SUCCESS;
} CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(CameraModel1)
find_package(VTK COMPONENTS
vtkCommonColor
vtkCommonCore
vtkCommonDataModel
vtkCommonTransforms
vtkFiltersCore
vtkFiltersGeneral
vtkFiltersHybrid
vtkFiltersModeling
vtkFiltersSources
vtkInteractionStyle
vtkRenderingContextOpenGL2
vtkRenderingCore
vtkRenderingFreeType
vtkRenderingGL2PSOpenGL2
vtkRenderingLOD
vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping CameraModel1: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(CameraModel1 MACOSX_BUNDLE CameraModel1.cxx )
target_link_libraries(CameraModel1 PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(CameraModel1 MACOSX_BUNDLE CameraModel1.cxx )
target_link_libraries(CameraModel1 PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS CameraModel1
MODULES ${VTK_LIBRARIES}
)
endif () Download and Build CameraModel1¶
Click here to download CameraModel1 and its CMakeLists.txt file. Once the tarball CameraModel1.tar has been downloaded and extracted,
cd CameraModel1/build If VTK is installed:
cmake .. If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build .. Build the project:
make and run it:
./CameraModel1 WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.