VRMLImporter
Description¶
This example loads a wrl file and displays it on the screen. An example file is here.
Seealso
VRMLImporterDemo shows how to add additional pipeline elements to imported polydata.
Warning
The vtkVRMLImporter only imports VRML 2.0 files.
Other languages
See (Java)
Question
If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum
Code¶
VRMLImporter.cxx
#include <vtkNamedColors.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkVRMLImporter.h>
int main(int argc, char* argv[])
{
if (argc < 2)
{
std::cout << "Required arguments: Filename" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
std::cout << "Reading " << filename << std::endl;
auto colors = vtkSmartPointer<vtkNamedColors>::New();
auto renderer = vtkSmartPointer<vtkRenderer>::New();
auto renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
auto renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// VRML Import
auto importer = vtkSmartPointer<vtkVRMLImporter>::New();
importer->SetFileName(filename.c_str());
importer->SetRenderWindow(renderWindow);
importer->Update();
auto actors = renderer->GetActors();
std::cout << "There are " << actors->GetNumberOfItems() << " actors"
<< std::endl;
renderer->SetBackground(colors->GetColor3d("Burlywood").GetData());
renderWindow->SetSize(512, 512);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
} CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(VRMLImporter)
find_package(VTK COMPONENTS
vtkCommonColor
vtkCommonCore
vtkIOImport
vtkInteractionStyle
vtkRenderingContextOpenGL2
vtkRenderingCore
vtkRenderingFreeType
vtkRenderingGL2PSOpenGL2
vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping VRMLImporter: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(VRMLImporter MACOSX_BUNDLE VRMLImporter.cxx )
target_link_libraries(VRMLImporter PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(VRMLImporter MACOSX_BUNDLE VRMLImporter.cxx )
target_link_libraries(VRMLImporter PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS VRMLImporter
MODULES ${VTK_LIBRARIES}
)
endif () Download and Build VRMLImporter¶
Click here to download VRMLImporter and its CMakeLists.txt file. Once the tarball VRMLImporter.tar has been downloaded and extracted,
cd VRMLImporter/build If VTK is installed:
cmake .. If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build .. Build the project:
make and run it:
./VRMLImporter WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.