Sphere
VTKEx/Cxx/GeometricObjects/Sphere
Description¶
vtkSphereSource object creates a sphere (represented by polygons) of specified radius centered at the origin.
The resolution (polygonal discretization) in both the latitude (phi) and longitude (theta) directions can be specified.
It also is possible to create partial spheres by specifying maximum phi and theta angles. By default, the surface tessellation of the sphere uses triangles; however you can set LatLongTessellation to produce a tessellation using quadrilaterals.
Question
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Code¶
Sphere.cxx
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
#include <vtkProperty.h>
int main(int, char *[])
{
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5.0);
// Make the surface smooth.
sphereSource->SetPhiResolution(100);
sphereSource->SetThetaResolution(100);
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetWindowName("Sphere");
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
} CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(Sphere)
find_package(VTK COMPONENTS
vtkCommonColor
vtkCommonCore
vtkCommonDataModel
vtkFiltersSources
vtkInteractionStyle
vtkRenderingContextOpenGL2
vtkRenderingCore
vtkRenderingFreeType
vtkRenderingGL2PSOpenGL2
vtkRenderingOpenGL2 QUIET)
if (NOT VTK_FOUND)
message("Skipping Sphere: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(Sphere MACOSX_BUNDLE Sphere.cxx )
target_link_libraries(Sphere PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(Sphere MACOSX_BUNDLE Sphere.cxx )
target_link_libraries(Sphere PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS Sphere
MODULES ${VTK_LIBRARIES}
)
endif () Download and Build Sphere¶
Click here to download Sphere and its CMakeLists.txt file. Once the tarball Sphere.tar has been downloaded and extracted,
cd Sphere/build If VTK is installed:
cmake .. If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build .. Build the project:
make and run it:
./Sphere WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.