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# CylinderExample

VTKEx/Python/GeometricObjects/CylinderExample

### Description

This example creates a minimal visualization program, demonstrating VTK's basic rendering and pipeline creation.

Note

This original C++ source code for this example is here.

Other languages

See (Cxx), (Java)

Question

If you have a simple question about this example contact us at VTKExProject If your question is more complex and may require extended discussion, please use the VTK Discourse Forum

### Code

CylinderExample.py

    #!/usr/bin/env python

    # This simple example shows how to do basic rendering and pipeline
    # creation.

    import vtk

    def main():
        colors = vtk.vtkNamedColors()
        # Set the background color.
        bkg = map(lambda x: x / 255.0, [26, 51, 102, 255])
        colors.SetColor("BkgColor", *bkg)

        # This creates a polygonal cylinder model with eight circumferential
        # facets.
        cylinder = vtk.vtkCylinderSource()
        cylinder.SetResolution(8)

        # The mapper is responsible for pushing the geometry into the graphics
        # library. It may also do color mapping, if scalars or other
        # attributes are defined.
        cylinderMapper = vtk.vtkPolyDataMapper()
        cylinderMapper.SetInputConnection(cylinder.GetOutputPort())

        # The actor is a grouping mechanism: besides the geometry (mapper), it
        # also has a property, transformation matrix, and/or texture map.
        # Here we set its color and rotate it -22.5 degrees.
        cylinderActor = vtk.vtkActor()
        cylinderActor.SetMapper(cylinderMapper)
        cylinderActor.GetProperty().SetColor(colors.GetColor3d("Tomato"))
        cylinderActor.RotateX(30.0)
        cylinderActor.RotateY(-45.0)

        # Create the graphics structure. The renderer renders into the render
        # window. The render window interactor captures mouse events and will
        # perform appropriate camera or actor manipulation depending on the
        # nature of the events.
        ren = vtk.vtkRenderer()
        renWin = vtk.vtkRenderWindow()
        renWin.AddRenderer(ren)
        iren = vtk.vtkRenderWindowInteractor()
        iren.SetRenderWindow(renWin)

        # Add the actors to the renderer, set the background and size
        ren.AddActor(cylinderActor)
        ren.SetBackground(colors.GetColor3d("BkgColor"))
        renWin.SetSize(300, 300)
        renWin.SetWindowName('Cylinder')

        # This allows the interactor to initalize itself. It has to be
        # called before an event loop.
        iren.Initialize()

        # We'll zoom in a little by accessing the camera and invoking a "Zoom"
        # method on it.
        ren.ResetCamera()
        ren.GetActiveCamera().Zoom(1.5)
        renWin.Render()

        # Start the event loop.
        iren.Start()

    if __name__ == '__main__':
        main()