#include "SideBySideRenderWindowsQt.h"

#include <vtkDataObjectToTable.h>
#include <vtkElevationFilter.h>
#include "vtkGenericOpenGLRenderWindow.h"
#include <vtkPolyDataMapper.h>
#include <vtkQtTableView.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkSphereSource.h>
#include <vtkCubeSource.h>
#include <vtkSmartPointer.h>

// Constructor
SideBySideRenderWindowsQt::SideBySideRenderWindowsQt()
{
  this->setupUi(this);

  vtkNew<vtkGenericOpenGLRenderWindow> renderWindowLeft;
  this->qvtkWidgetLeft->SetRenderWindow(renderWindowLeft);

  vtkNew<vtkGenericOpenGLRenderWindow> renderWindowRight;
  this->qvtkWidgetRight->SetRenderWindow(renderWindowRight);


  // Sphere
  vtkSmartPointer<vtkSphereSource> sphereSource =
      vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
  vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();
  sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkSmartPointer<vtkActor> sphereActor =
      vtkSmartPointer<vtkActor>::New();
  sphereActor->SetMapper(sphereMapper);

  // Cube
  vtkSmartPointer<vtkCubeSource> cubeSource =
      vtkSmartPointer<vtkCubeSource>::New();
  cubeSource->Update();
  vtkSmartPointer<vtkPolyDataMapper> cubeMapper =
      vtkSmartPointer<vtkPolyDataMapper>::New();
  cubeMapper->SetInputConnection(cubeSource->GetOutputPort());
  vtkSmartPointer<vtkActor> cubeActor =
      vtkSmartPointer<vtkActor>::New();
  cubeActor->SetMapper(cubeMapper);

  // VTK Renderer
  vtkSmartPointer<vtkRenderer> leftRenderer =
      vtkSmartPointer<vtkRenderer>::New();
  leftRenderer->AddActor(sphereActor);

  vtkSmartPointer<vtkRenderer> rightRenderer =
      vtkSmartPointer<vtkRenderer>::New();

  // Add Actor to renderer
  rightRenderer->AddActor(cubeActor);

  // VTK/Qt wedded
  this->qvtkWidgetLeft->GetRenderWindow()->AddRenderer(leftRenderer);
  this->qvtkWidgetRight->GetRenderWindow()->AddRenderer(rightRenderer);

  // Set up action signals and slots
  connect(this->actionExit, SIGNAL(triggered()), this, SLOT(slotExit()));
}

void SideBySideRenderWindowsQt::slotExit()
{
  qApp->exit();
}
