Glyph3D
VTKExamples/Java/Filtering/Glyph3D
Description¶
This example applies an object at every point using vtkGlyph3D We use a cube for the demo.
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See (Cxx)
Code¶
Glyph3D.java
import vtk.vtkNativeLibrary; import vtk.vtkRenderWindowInteractor; import vtk.vtkNamedColors; import vtk.vtkRenderWindow; import vtk.vtkRenderer; import vtk.vtkPolyDataMapper; import vtk.vtkActor; import vtk.vtkPoints; import vtk.vtkPolyData; import vtk.vtkGlyph3D; import vtk.vtkInteractorStyleImage; import vtk.vtkCubeSource; public class Glyph3D { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors Color = new vtkNamedColors(); //For Renderer Background Color double BgColor[] = new double[4]; //For Actor Color double ActorColor[] = new double[4]; //Change Color Name to Use your own Color for Renderer Background Color.GetColor("DarkSeaGreen",BgColor); //Change Color Name to Use your own Color for Actor Color.GetColor("Yellow",ActorColor); vtkPoints Points = new vtkPoints(); Points.InsertNextPoint(0, 0, 0); Points.InsertNextPoint(1, 1, 1); Points.InsertNextPoint(2, 2, 2); vtkPolyData PolyData = new vtkPolyData(); PolyData.SetPoints(Points); // Create anything you want here, we will use a cube for the demo. vtkCubeSource CubeSource = new vtkCubeSource(); vtkGlyph3D Glyph3D = new vtkGlyph3D(); Glyph3D.SetSourceConnection(CubeSource.GetOutputPort()); Glyph3D.SetInputData(PolyData); Glyph3D.Update(); vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(Glyph3D.GetOutputPort()); Mapper.Update(); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); Actor.GetProperty().SetColor(ActorColor); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise the arrow ren.AddActor(Actor); vtkInteractorStyleImage Style = new vtkInteractorStyleImage(); iren.SetInteractorStyle(Style); ren.SetBackground(BgColor); ren.ResetCamera(); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }