Attenuation
VTKExamples/Cxx/ImageProcessing/Attenuation
Description¶
This MRI image illustrates attenuation that can occur due to sensor position. The artifact is removed by dividing by the attenuation profile determined manually. This histograms shows how the artifact hides information in the form of scalar value clusters.
Info
See this figure in Chapter 10 the VTK Textbook.
Other Languages
See (Python)
Code¶
Attenuation.cxx
#include <vtkImageActor.h> #include <vtkImageCast.h> #include <vtkImageCast.h> #include <vtkImageGaussianSmooth.h> #include <vtkImageGaussianSmooth.h> #include <vtkImageMapper3D.h> #include <vtkImageMathematics.h> #include <vtkImageProperty.h> #include <vtkImageReader2.h> #include <vtkImageReader2Factory.h> #include <vtkImageShiftScale.h> #include <vtkInteractorStyleImage.h> #include <vtkInteractorStyleImage.h> #include <vtkNamedColors.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkSampleFunction.h> #include <vtkSmartPointer.h> #include <vtkSphere.h> int main (int argc, char *argv[]) { // Verify input arguments if ( argc != 2 ) { std::cout << "Usage: " << argv[0] << " Filename" << std::endl; return EXIT_FAILURE; } // Read the image vtkSmartPointer<vtkImageReader2Factory> readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New(); vtkSmartPointer<vtkImageReader2> reader = readerFactory->CreateImageReader2(argv[1]); reader->SetFileName(argv[1]); vtkSmartPointer<vtkImageCast> cast = vtkSmartPointer<vtkImageCast>::New(); cast->SetInputConnection(reader->GetOutputPort()); cast->SetOutputScalarTypeToDouble(); // get rid of discrete scalars); vtkSmartPointer<vtkImageGaussianSmooth> smooth = vtkSmartPointer<vtkImageGaussianSmooth>::New(); smooth->SetInputConnection(cast->GetOutputPort()); smooth->SetStandardDeviations(0.8, 0.8, 0); vtkSmartPointer<vtkSphere> m1 = vtkSmartPointer<vtkSphere>::New(); m1->SetCenter(310, 130, 0); m1->SetRadius(0); vtkSmartPointer<vtkSampleFunction> m2 = vtkSmartPointer<vtkSampleFunction>::New(); m2->SetImplicitFunction(m1); m2->SetModelBounds(0, 264, 0, 264, 0, 1); m2->SetSampleDimensions(264, 264, 1); vtkSmartPointer<vtkImageShiftScale> m3 = vtkSmartPointer<vtkImageShiftScale>::New(); m3->SetInputConnection(m2->GetOutputPort()); m3->SetScale(0.000095); vtkSmartPointer<vtkImageMathematics> div = vtkSmartPointer<vtkImageMathematics>::New(); div->SetInputConnection(0, smooth->GetOutputPort()); div->SetInputConnection(1, m3->GetOutputPort()); div->SetOperationToMultiply(); // Create actors vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); double colorWindow = 256.0; double colorLevel = 127.5; vtkSmartPointer<vtkImageActor> originalActor = vtkSmartPointer<vtkImageActor>::New(); originalActor->GetMapper()->SetInputConnection(cast->GetOutputPort()); originalActor->GetProperty()->SetColorWindow(colorWindow); originalActor->GetProperty()->SetColorLevel(colorLevel); vtkSmartPointer<vtkImageActor> filteredActor = vtkSmartPointer<vtkImageActor>::New(); filteredActor->GetMapper()->SetInputConnection(div->GetOutputPort()); // Define viewport ranges // (xmin, ymin, xmax, ymax) double originalViewport[4] = {0.0, 0.0, 0.5, 1.0}; double filteredViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Setup renderers vtkSmartPointer<vtkRenderer> originalRenderer = vtkSmartPointer<vtkRenderer>::New(); originalRenderer->SetViewport(originalViewport); originalRenderer->AddActor(originalActor); originalRenderer->ResetCamera(); originalRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData()); vtkSmartPointer<vtkRenderer> filteredRenderer = vtkSmartPointer<vtkRenderer>::New(); filteredRenderer->SetViewport(filteredViewport); filteredRenderer->AddActor(filteredActor); filteredRenderer->ResetCamera(); filteredRenderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData()); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300); renderWindow->AddRenderer(originalRenderer); renderWindow->AddRenderer(filteredRenderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(Attenuation) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(Attenuation MACOSX_BUNDLE Attenuation.cxx ) target_link_libraries(Attenuation ${VTK_LIBRARIES})
Download and Build Attenuation¶
Click here to download Attenuation and its CMakeLists.txt file. Once the tarball Attenuation.tar has been downloaded and extracted,
cd Attenuation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Attenuation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.