TextOrigin
VTKExamples/Cxx/Annotation/TextOrigin
Description¶
This example demonstrates the use of vtkVectorText and vtkFollower. vtkVectorText is used to create 3D annotation. vtkFollower is used to position the 3D text and to ensure that the text always faces the renderer's active camera (i.e., the text is always readable).
Code¶
TextOrigin.cxx
// This example demonstrates the use of vtkVectorText and vtkFollower. // vtkVectorText is used to create 3D annotation. vtkFollower is used to // position the 3D text and to ensure that the text always faces the // renderer's active camera (i.e., the text is always readable). #include <vtkSmartPointer.h> #include <vtkAxes.h> #include <vtkFollower.h> #include <vtkVectorText.h> #include <vtkNamedColors.h> #include <vtkCamera.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkPolyDataMapper.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> int main (int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Create the axes and the associated mapper and actor. vtkSmartPointer<vtkAxes> axes = vtkSmartPointer<vtkAxes>::New(); axes->SetOrigin(0, 0, 0); vtkSmartPointer<vtkPolyDataMapper> axesMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); axesMapper->SetInputConnection(axes->GetOutputPort()); vtkSmartPointer<vtkActor> axesActor = vtkSmartPointer<vtkActor>::New(); axesActor->SetMapper(axesMapper); // Create the 3D text and the associated mapper and follower (a type of // actor). Position the text so it is displayed over the origin of the // axes. vtkSmartPointer<vtkVectorText> atext = vtkSmartPointer<vtkVectorText>::New(); atext->SetText("Origin"); vtkSmartPointer<vtkPolyDataMapper> textMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); textMapper->SetInputConnection(atext->GetOutputPort()); vtkSmartPointer<vtkFollower> textActor = vtkSmartPointer<vtkFollower>::New(); textActor->SetMapper(textMapper); textActor->SetScale(0.2, 0.2, 0.2); textActor->AddPosition(0, -0.1, 0); // Create the Renderer, RenderWindow, and RenderWindowInteractor. vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); renderWindow->SetSize(640, 480); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); interactor->SetInteractorStyle( style ); // Add the actors to the renderer. renderer->AddActor(axesActor); renderer->AddActor(textActor); renderer->SetBackground(colors->GetColor3d("Silver").GetData()); // Zoom in closer. renderer->ResetCamera(); renderer->GetActiveCamera()->Zoom(1.6); renderer->SetBackground(colors->GetColor3d("Silver").GetData()); // Reset the clipping range of the camera; set the camera of the // follower; render. renderer->ResetCameraClippingRange(); textActor->SetCamera(renderer->GetActiveCamera()); interactor->Initialize(); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(TextOrigin) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(TextOrigin MACOSX_BUNDLE TextOrigin.cxx ) target_link_libraries(TextOrigin ${VTK_LIBRARIES})
Download and Build TextOrigin¶
Click here to download TextOrigin and its CMakeLists.txt file. Once the tarball TextOrigin.tar has been downloaded and extracted,
cd TextOrigin/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TextOrigin
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.