# VisualizeStructuredGrid

VTKExamples/Cxx/StructuredGrid/VisualizeStructuredGrid

### Description

Visualize the points of a structured grid.

### Code

VisualizeStructuredGrid.cxx

    #include <vtkSmartPointer.h>
    #include <vtkStructuredGrid.h>
    #include <vtkXMLStructuredGridWriter.h>
    #include <vtkMath.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProperty.h>
    #include <vtkActor.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkStructuredGridGeometryFilter.h>

    int main(int, char *[])
    {
      // Create a grid
      vtkSmartPointer<vtkStructuredGrid> structuredGrid =
        vtkSmartPointer<vtkStructuredGrid>::New();

      vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();
      unsigned int numi = 2;
      unsigned int numj = 3;
      unsigned int numk = 2;

      for(unsigned int k = 0; k < numk; k++)
      {
        for(unsigned int j = 0; j < numj; j++)
        {
          for(unsigned int i = 0; i < numi; i++)
          {
            points->InsertNextPoint(i, j, k);
          }
        }
      }

      // Specify the dimensions of the grid
      structuredGrid->SetDimensions(numi, numj, numk);
      structuredGrid->SetPoints(points);

      std::cout << "There are " << structuredGrid->GetNumberOfPoints() << " points." << std::endl; // there should be 2*3*2 = 12 points
      std::cout << "There are " << structuredGrid->GetNumberOfCells() << " cells." << std::endl; // The 12 points define the corners of 2 cubes/cells (4 points are shared by both cubes)

      vtkSmartPointer<vtkStructuredGridGeometryFilter> geometryFilter =
        vtkSmartPointer<vtkStructuredGridGeometryFilter>::New();
      geometryFilter->SetInputData(structuredGrid);
      geometryFilter->Update();

      // Create a mapper and actor
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(geometryFilter->GetOutputPort());
      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);
      actor->GetProperty()->SetPointSize(3);

      // Visualize
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderer->AddActor(actor);
      renderer->SetBackground(.2, .3, .4);

      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(VisualizeStructuredGrid)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(VisualizeStructuredGrid MACOSX_BUNDLE VisualizeStructuredGrid.cxx )

    target_link_libraries(VisualizeStructuredGrid ${VTK_LIBRARIES})

### Download and Build VisualizeStructuredGrid

Click here to download VisualizeStructuredGrid and its CMakeLists.txt file. Once the tarball VisualizeStructuredGrid.tar has been downloaded and extracted,

    cd VisualizeStructuredGrid/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./VisualizeStructuredGrid

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.