Cube
VTKExamples/Python/GeometricObjects/Cube
Description¶
This is a transliteration of the C++ example Examples/DataManipulation/Cxx/Cube.cxx in the VTK source distribution.
It illustrates the manual use of vtkPolyData to construct a cube and differs from the Wiki examples Cube1 and Cube1, which use vtkCube.
Code¶
Cube.py
#!/usr/bin/env python """ This is (almost) a direct C++ to Python transliteration of <VTK-root>/Examples/DataManipulation/Cxx/Cube.cxx from the VTK source distribution, which "shows how to manually create vtkPolyData" A convenience function, mkVtkIdList(), has been added and one if/else so the example also works in version 6 or later. If your VTK version is 5.x then remove the line: colors = vtk.vtkNamedColors() and replace the set background parameters with (1.0, 0.9688, 0.8594) """ import vtk def mkVtkIdList(it): """ Makes a vtkIdList from a Python iterable. I'm kinda surprised that this is necessary, since I assumed that this kind of thing would have been built into the wrapper and happen transparently, but it seems not. :param it: A python iterable. :return: A vtkIdList """ vil = vtk.vtkIdList() for i in it: vil.InsertNextId(int(i)) return vil def main(): colors = vtk.vtkNamedColors() # x = array of 8 3-tuples of float representing the vertices of a cube: x = [(0.0, 0.0, 0.0), (1.0, 0.0, 0.0), (1.0, 1.0, 0.0), (0.0, 1.0, 0.0), (0.0, 0.0, 1.0), (1.0, 0.0, 1.0), (1.0, 1.0, 1.0), (0.0, 1.0, 1.0)] # pts = array of 6 4-tuples of vtkIdType (int) representing the faces # of the cube in terms of the above vertices pts = [(0, 1, 2, 3), (4, 5, 6, 7), (0, 1, 5, 4), (1, 2, 6, 5), (2, 3, 7, 6), (3, 0, 4, 7)] # We'll create the building blocks of polydata including data attributes. cube = vtk.vtkPolyData() points = vtk.vtkPoints() polys = vtk.vtkCellArray() scalars = vtk.vtkFloatArray() # Load the point, cell, and data attributes. for i, xi in enumerate(x): points.InsertPoint(i, xi) for pt in pts: polys.InsertNextCell(mkVtkIdList(pt)) for i, _ in enumerate(x): scalars.InsertTuple1(i, i) # We now assign the pieces to the vtkPolyData. cube.SetPoints(points) cube.SetPolys(polys) cube.GetPointData().SetScalars(scalars) # Now we'll look at it. cubeMapper = vtk.vtkPolyDataMapper() cubeMapper.SetInputData(cube) cubeMapper.SetScalarRange(cube.GetScalarRange()) cubeActor = vtk.vtkActor() cubeActor.SetMapper(cubeMapper) # The usual rendering stuff. camera = vtk.vtkCamera() camera.SetPosition(1, 1, 1) camera.SetFocalPoint(0, 0, 0) renderer = vtk.vtkRenderer() renWin = vtk.vtkRenderWindow() renWin.AddRenderer(renderer) iren = vtk.vtkRenderWindowInteractor() iren.SetRenderWindow(renWin) renderer.AddActor(cubeActor) renderer.SetActiveCamera(camera) renderer.ResetCamera() renderer.SetBackground(colors.GetColor3d("Cornsilk")) # renderer.SetBackground(1.0, 0.9688, 0.8594) renWin.SetSize(600, 600) # interact with data renWin.Render() iren.Start() if __name__ == "__main__": main()