WriteXMLLinearCells
VTKExamples/Cxx/IO/WriteXMLLinearCells
Description¶
This example uses vtkXMLDataSetWriter to write each linear cell into a .vtu file. The files are written into the current directory.
Seealso
WriteLegacyLinearCells writes the same files using the VTK legacy format.
Cite
The VTK File Formats document discusses the XML file format.
Other Languages
See (Python)
Code¶
WriteXMLLinearCells.cxx
#include <vtkSmartPointer.h> #include <vtkPoints.h> #include <vtkCellArray.h> #include <vtkUnstructuredGrid.h> #include <vtkXMLDataSetWriter.h> #include <vtkVertex.h> #include <vtkPolyVertex.h> #include <vtkLine.h> #include <vtkPolyLine.h> #include <vtkTriangle.h> #include <vtkTriangleStrip.h> #include <vtkPolygon.h> #include <vtkPixel.h> #include <vtkQuad.h> #include <vtkTetra.h> #include <vtkVoxel.h> #include <vtkHexahedron.h> #include <vtkWedge.h> #include <vtkPyramid.h> #include <vtkPentagonalPrism.h> #include <vtkHexagonalPrism.h> #include <vector> #include <string> #include <cstdlib> // These functions return a vtkUnstructured grid corresponding to the object. namespace { template<typename T> vtkSmartPointer<vtkUnstructuredGrid> MakeUnstructuredGrid(vtkSmartPointer<T>); vtkSmartPointer<vtkUnstructuredGrid> MakePolyVertex(); vtkSmartPointer<vtkUnstructuredGrid> MakePolyLine(); vtkSmartPointer<vtkUnstructuredGrid> MakeTriangleStrip(); vtkSmartPointer<vtkUnstructuredGrid> MakePolygon(); } int main(int, char *[]) { std::vector<std::string> filenames; std::vector<vtkSmartPointer<vtkUnstructuredGrid> > uGrids; uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkVertex>::New())); filenames.push_back("Vertex.vtu"); uGrids.push_back(MakePolyVertex()); filenames.push_back("PolyVertex.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkLine>::New())); filenames.push_back("Line.vtu"); uGrids.push_back(MakePolyLine()); filenames.push_back("PolyLine.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkTriangle>::New())); filenames.push_back("Triangle.vtu"); uGrids.push_back(MakeTriangleStrip()); filenames.push_back("TriangleStrip.vtu"); uGrids.push_back(MakePolygon()); filenames.push_back("Polygon.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkPixel>::New())); filenames.push_back("Pixel.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkQuad>::New())); filenames.push_back("Quad.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkTetra>::New())); filenames.push_back("Tetra.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkVoxel>::New())); filenames.push_back("Voxel.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkHexahedron>::New())); filenames.push_back("Hexahedron.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkWedge>::New())); filenames.push_back("Wedge.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkPyramid>::New())); filenames.push_back("Pyramid.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkPentagonalPrism>::New())); filenames.push_back("PentagonalPrism.vtu"); uGrids.push_back(MakeUnstructuredGrid( vtkSmartPointer<vtkHexagonalPrism>::New())); filenames.push_back("HexagonalPrism.vtu"); // Write each grid into a file for (unsigned int i = 0; i < uGrids.size(); ++i) { std::cout << "Writing: " << filenames[i] << std::endl; vtkSmartPointer<vtkXMLDataSetWriter> writer = vtkSmartPointer<vtkXMLDataSetWriter>::New(); writer->SetFileName(filenames[i].c_str()); writer->SetInputData(uGrids[i]); writer->Write(); } return EXIT_SUCCESS; } namespace { template<typename T> vtkSmartPointer<vtkUnstructuredGrid> MakeUnstructuredGrid(vtkSmartPointer<T> aCell) { double *pcoords = aCell->GetParametricCoords(); for (int i = 0; i < aCell->GetNumberOfPoints(); ++i) { aCell->GetPointIds()->SetId(i, i); aCell->GetPoints()->SetPoint(i, *(pcoords + 3 * i), *(pcoords + 3 * i + 1), *(pcoords + 3 * i + 2)); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(aCell->GetPoints()); ug->InsertNextCell(aCell->GetCellType(),aCell->GetPointIds()); return ug; } vtkSmartPointer<vtkUnstructuredGrid> MakePolyVertex() { // A polyvertex is a cell represents a set of 0D vertices int numberOfVertices = 6; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0, 0, 0); points->InsertNextPoint(1, 0, 0); points->InsertNextPoint(0, 1, 0); points->InsertNextPoint(0, 0, 1); points->InsertNextPoint(1, 0, .4); points->InsertNextPoint(0, 1, .6); vtkSmartPointer<vtkPolyVertex> polyVertex = vtkSmartPointer<vtkPolyVertex>::New(); polyVertex->GetPointIds()->SetNumberOfIds(numberOfVertices); for (int i = 0; i < numberOfVertices; ++i) { polyVertex->GetPointIds()->SetId(i, i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(points); ug->InsertNextCell(polyVertex->GetCellType(),polyVertex->GetPointIds()); return ug; } vtkSmartPointer<vtkUnstructuredGrid> MakePolyLine() { // A polyline is a cell that represents a set of 1D lines int numberOfVertices = 5; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0, .5, 0); points->InsertNextPoint(.5, 0, 0); points->InsertNextPoint(1, .3, 0); points->InsertNextPoint(1.5, .4, 0); points->InsertNextPoint(2.0, .4, 0); vtkSmartPointer<vtkPolyLine> polyline = vtkSmartPointer<vtkPolyLine>::New(); polyline->GetPointIds()->SetNumberOfIds(numberOfVertices); for (int i = 0; i < numberOfVertices; ++i) { polyline->GetPointIds()->SetId(i, i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(points); ug->InsertNextCell(polyline->GetCellType(),polyline->GetPointIds()); return ug; } vtkSmartPointer<vtkUnstructuredGrid> MakeTriangleStrip() { // A triangle is a cell that represents a triangle strip int numberOfVertices = 10; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0, 0, 0); points->InsertNextPoint(.5, 1, 0); points->InsertNextPoint(1, -.1, 0); points->InsertNextPoint(1.5, .8, 0); points->InsertNextPoint(2.0, -.1, 0); points->InsertNextPoint(2.5, .9, 0); points->InsertNextPoint(3.0, 0, 0); points->InsertNextPoint(3.5, .8, 0); points->InsertNextPoint(4.0, -.2, 0); points->InsertNextPoint(4.5, 1.1, 0); vtkSmartPointer<vtkTriangleStrip> trianglestrip = vtkSmartPointer<vtkTriangleStrip>::New(); trianglestrip->GetPointIds()->SetNumberOfIds(numberOfVertices); for (int i = 0; i < numberOfVertices; ++i) { trianglestrip->GetPointIds()->SetId(i, i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(points); ug->InsertNextCell(trianglestrip->GetCellType(),trianglestrip->GetPointIds()); return ug; } vtkSmartPointer<vtkUnstructuredGrid> MakePolygon() { // A polygon is a cell that represents a polygon int numberOfVertices = 6; vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0, 0, 0); points->InsertNextPoint(1, -.1, 0); points->InsertNextPoint(.8, .5, 0); points->InsertNextPoint(1, 1, 0); points->InsertNextPoint(.6, 1.2, 0); points->InsertNextPoint(0, .8, 0); vtkSmartPointer<vtkPolygon> polygon = vtkSmartPointer<vtkPolygon>::New(); polygon->GetPointIds()->SetNumberOfIds(numberOfVertices); for (int i = 0; i < numberOfVertices; ++i) { polygon->GetPointIds()->SetId(i, i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->SetPoints(points); ug->InsertNextCell(polygon->GetCellType(),polygon->GetPointIds()); return ug; } }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(WriteXMLLinearCells) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(WriteXMLLinearCells MACOSX_BUNDLE WriteXMLLinearCells.cxx ) target_link_libraries(WriteXMLLinearCells ${VTK_LIBRARIES})
Download and Build WriteXMLLinearCells¶
Click here to download WriteXMLLinearCells and its CMakeLists.txt file. Once the tarball WriteXMLLinearCells.tar has been downloaded and extracted,
cd WriteXMLLinearCells/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WriteXMLLinearCells
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.